Giants, Wizards & Elves
Fun chasing game with suspense, laughter and exercise. Giant (arms up, roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam"); wizard zaps giant.
A large space, rope to mark the central line and the safe zones
Teach everyone the following three characters:
Giant - Tip-toes, raise hands above head, curl fingers, growling sounds
Wizard - Crouch slightly, wave and point a magic wand, shouting "kazaam!"
Elf - On haunches, hands cupped for big ears, shrill screeching noises
Give people plenty of practice by calling out the characters and having them instantly become that character - offer lots of positive encouragement for dramatic effort
Form two teams - each team convenes to decide on a character
Teams then line up facing each other (use a rope on the ground to separate teams). Have ~ 4 feet between teams.
Facilitator dramatically announces "1....2.....3.....", then teams adopt their poses, revealing their identity
Immediately, the winning characters (team) must chase the losing team and try to capture (tag) as many as possible
Giant wins by 'squishing' an Elf
Elf wins by 'outwitting' a Wizard
Wizard wins by 'zapping' a Giant
Identical characters are a draw
The losing characters try to reach a "safe zone" (e.g., over another rope) about 30-60 feet away without being captured
Teams then reconvene and decide on their next character
Continue until one team entirely consumes the other
Variations: A less physical version involves participants using the character "dying actions" in place of running. Make these rather dramatic and embarrassing if you can - increases the motivation to "win". Instead of one team chasing and absorbing the other team, keep score. First team to 5.
Giants are electrified, frazzled and then freeze in motion (or drop to ground)
Wizards clutch chest, struck by pain in the heart
Elves shrink and shrivel up, moaning
You can also substitute the characters with superheroes, animals or even types of food when discussing healthy eating!
- team game
- wide game
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