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Bigfoot is a wide game, that will teach them team work and allow them to run around in the wood


a set of energy card to hand out to the young people and some wool tied around their wrists as life bands


"Big Foot" is loose! (Otherwise known as the "Sasquatch" a large hairy manlike creature said to inhabit parts of Ruislip and recently discovered in this area. It has never been captured and only spotted a few times. Your mission should you wish to accept it is to capture it. However Big Foot is notoriously hard to find because it can take the form of any animal at will and when cornered it has the ability to paralyse others by freezing them.
In order to trap it you not only have find Big Foot you’ll need to have life bands and enough energy to keep you warm enough from being frozen by its power. To do this you need these energy tokens. You will only survive from being frozen and over coming it if you have enough energy tokens.
Distribute out small cards with various amounts of energy on them (1 to 5) and give everybody a life band (coloured cotton to go around the wrist or other method).
Before they go out warn them that not only will failure to capture Big Foot every time result in loss of their life band/s needing them to return to base for a new one. Big Foot will also steal all their energy and have their power increased by that amount.
One of the Leaders / Explorers is playing ‘Big Foot’. It would be useful for one or two Leaders / Explorers who are known to the youth to be mysteriously absent (and in the woods) so the youth immediately suspect them. In addition Big Foot is given a high energy rating…. So the youth have to discover not only who Big Foot is, but to capture them they have to collectively work together to have enough energy tokens between them to win.
When the groups disperse into the woods the Leaders / Explorers playing Big Foot sets the game in motion, waiting for an opportune moment to freeze the members of a small group.
Big Foot has one other trick up their sleeve…. on meeting another leader they make the other leader become Big Foot (and hand over the power tokens) so that youth don’t always know who Big Foot is.
Effectively if approached/challenged Big Foot must announce truthfully if they are and then find out what the collective power rating of the hunters is… So if Big Foot has a 15 energy rating and a group of players challenges with a collective energy between them of 12. This is lower than 15 so they all loose their life bands and power cards. Big Foot keeps these and now has an energy rating of 27!
In the event of a tie where its equal power rating… Players loose their life bands forcing them to return to base and get new ones, but not their power rating cards


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