IGG DETECT: Now you’re a Brownie Guide 01 GUIDING
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Description
1. Take part in an activity to help you remember your Brownie Guide Promise and Law (Good and Bad Circles)
Resources
Copies of Good and Bad Circles x 4
White Card
Colouring Pencils
Instructions
This activity helps the Brownies understand the Brownie Guide Promise and Law.
Instructions
Activity One: Photocopy the Good and Bad pictures onto white card.
The Brownies colour the pictures and talk about them.
Activity Two: In sixes the Brownies decide which pictures show Brownies keeping their Promise and why. What do the other pictures show?
Activity Three: In Sixes the Brownies take turns to collect a card from the middle of the room. Continue until the Six has a set of 12 different cards. If a Brownies takes a card that the Six already has, then she must return both cards that the Six holds and the next Brownie has a turn.
When all the Sixes have a set of cards, they make up a mine using one of the cards showing whether or not the Brownie is keeping her Promise.
Discussion: Each Six act out their mine and the other Brownies have to guess if they are keeping our breaking their Promise
Activity Four: Good Turn Pairs (Happy Families)
Introduction
A game for small group of Brownies, using 2 sets of the Good and Bad Circle card.
To Play: Spread the cards out face downwards. The first Brownie turns over 2 cards. If they match she explains if the cards show a good turn or not.
Tags
- Guiding
- IGG
- law
- promise
- Promise and Law
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