D1 Football

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Aim: To develop young peoples understanding and skills of the game and introduce some fun variations on the game. Taken from the BB Company Section Discoverer, Recreation, Sports and Games D1


Activity 1
Ladders / Chalk

Activity 2

Activity 3
The goal may be a frame with a net or simply 2 jumpers to mark The posts.


Activity 1 - Football Skills

Aim: To practise tackling, footwork and ball control.

Skills sessions can be tailored to the abilities of your young people and the equipment available.

Here are a few unusual exercises to try and there are many more you can try from the web links listed overleaf or by asking local football coaches:

• You need 2 teams, Team A with 5 players and Team B with 3.
• Set out a square with 4 of Team A’s players on the corners who must stay there.
• The other member of team A can go anywhere inside the square and is free to move.
• Team B’s players go inside the square and are free to move.
• Start with Team A in possession, Team B has to try and get the ball from Team A.
• Once they get it the one player inside from Team A will try and win it back. The square can be made larger or smaller depending on The skill level or you can make it one or two touch football. This game encourages passing and finding the open player” quickly.

• Split the players into 4 groups (2 defender and 2 forward groups) and a goalie.
• The 2 defender groups line up either side of the goal.
• The 2 forwards groups line up 10 metres away opposite the defenders.
• The first defenders start with the ball and Rick it out diagonally towards the forwards.
• The first forward rushes to collect the ball, dribbles past the defender and shoots / at the same time the defender sprints out to hold the forward off.
• The defender is not allowed to actually tackle the forward.
• This helps forwards to find time and learn to keep possession and dribble; and it helps defenders learn not to over commit.
• It will either stalemate, or the forward will get around the defender and shoot or lose the ball
• If the stalemate goes on blow the whistle and the defender is the victor.
• The defender continues on their diagonal path and joins the end of the forward queue; the forward continues and becomes a defender.
• The second group should then do the same exercise.
• Repeat until everyone has had a go.

Ball Control/tackling:
• Each player has a ball inside a large square (they are called minnows).
• A couple of players lurk around the outside of the square (they are called sharks). The players inside have to dribble around avoiding each other.
• When the coach shouts Shark Attack”, the sharks can enter the square and try to tackle some of the minnows.
• If the shark touches the ball, they swap places; the new shark has to exit the square.
• The minnows should improve their dribbling, and keep their heads up. The sharks should improve their tackling.

Tips / Advice:
If you can see that the young people are getting bored with something then move on. They should enjoy what they’re doing.

Safety Issues / Risk Assessment:
Make sure there is adequate supervision for the number of young people, to both help some with their technique while also watching the rest.

Activity 2 - The Offside Rule

Aim: To explain the offside rule to the young people.

It is not an offence in itself to be in an offside position.

Offside position:
A player is in an offside position if:
• They are nearer to their opponents’ goal line than both the ball and the second last opponent.

A player is not in an offside position if:
• They are in their own half of the field of play or
• They are level with the second last opponent or
• They are level with the last two opponents.

A player in an offside position is only penalised if, at the moment the ball touches or is played by one of his team, They are, in the opinion of the referee, involved in active play by:
• Interfering with play or
• Interfering with an opponent or
• Gaining an advantage by being in that position.

No offence:
There is no offside offence if a player receives the ball directly from:
• A goal kick or
• A throw-in or
• A comer kick.

• Read the young people the rules and then take them outside and set up some scenarios and see if they can work out if the player is offside or not. (http://www.fifa.conVerVcomp/Offside.html here you can see some scenarios in an animation which have been deliberately set up to highlight all of the points of The law).
• Alternatively you could devise some scenarios using props on a table, e.g. cups, salt and pepper, etc.

Tips / Advice:
A full list of the laws of the game is available from http:/www.fifa.com

Activity 3 - Variations

Aim: To play other variations of the game.

There are many games you can play with a football to build up skills, control, and fitness. The ones you choose to use should be appropriate for the numbers and skill of your young people. The rules of the games can be adapted to allow for shorter/longer games.

Passing and Shooting: 1 goal, 1 goalkeeper.
• Everyone is working together to score goals by passing and shooting.
• Usually the goalkeeper is rotated after a few goals or 5 minutes so that everyone gets to practise everything.

Headers and Volleys: 1 goal, 1 goalkeeper.
• Everyone starts with 3 lives; the young person in goal is the only one who can lose lives.
• The only way you can score past the goalkeeper is with a header or a volley (you may wish to allow half-volleys (i.e. 1 bounce from a certain distance).
• If your shot goes wide, the goalkeeper catches your shot without it bouncing, or you score a goal that isn’t a header or volley! you become the goalkeeper.
• If a legal goal is scored, then whoever is in goal loses a life.
• No deliberate hand ball.

Squash: 1 wall.
• Choose an order and a designated area of wall.
• Take it in turns to kick the ball at the wall with only 1 touch per player.
• If you miss the wall then you lose a life. If you kick the ball and it’s not your turn, then you lose a life. If the ball hits you and it’s not your turn, then you lose a life.
• If you are playing indoors in a hall, then use the back wall or a line so that if the ball crosses/bits It then whoever’s turn it is next loses a life.

Cup Doubles/Singles: 1 goal, 1 goalkeeper.
• Get the young people either into pairs or on their own, and the idea is to score a certain number of c goals to progress to the next round.
• If a pair scores the allotted number of goals then they are through and don’t take any further part in the round.
• The last pair (or 2) to score enough goals are out and take no further part in the game.
• The whole tournament should not last longer than about 10 minutes so the young people who were out first don’t get too bored.

Tips / Advice:
Ask the young people if they play any other variations at school that they enjoy.

For full details see the BB Company Section Discoverer, Recreation, Sports and Games D1


  • company
  • discoverer
  • football
  • recreation
  • sports and Games

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