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H3 Team Games

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Description

Aim: To develop team work and fitness through a game and also to be used for fitness and exercise. A collection of seven games that are great for any BB evening. Taken from the BB Company Section Discoverer Pro Pack, Recreation, Sports and games H3

Resources

Activity 1
Large foam football

Activity 2
• 1 chair for each young person
• 1 large foam football
• Coloured bands / sports bibs

Activity 3
• 1 large roam ball
• 1 whistle
• 1 stopwatch

Activity 4
• 2 plastic buckets
• 1 large foam ball
• 2 chairs or ‘m mats

Activity 5
• 6 large foam balls
• Coloured bands or sports bibs

Activity 6
• Goals — a strip 1 metre wide across each end of the playing area
• Quoit
• Team identification, e.g. training bibs
• Whistle

Activity 7
• Volleyball net
• Quoit
• Whistle

Instructions

Activity 1 - Finnish Floorball

Aim: To develop team work through a game.

Instructions:

• There are two equal teams.
• Teams act as goalkeepers by linking elbows firmly and lining up behind a pre-determined line at each end of the hall.
• The bail is railed across the centre of the pitch, the first two players from the left hand end of each team run out to play.
• The ball is kept on the ground and must be hit along with one hand only.
• The object is to score goals by hitting the ball between goalkeepers’ legs or side walls, in order that it passes behind The goalkeeper’s line.
• The ball must pass below knee height to score.
• When the referee calls Change’ the playing pairs leave the pitch and return to the right hand end of their own team, while the next two players at the left hand end run onto the pitch and continue the game.
• The game can continue until all have had a chance at being a player’.
• The ‘goalkeepers’ must not cross their line onto the playing area.

Tips / Advice:
Ensure that the rules are clearly understood before play commences.

Safety Issues / Risk Assessment:
Ensure that the hall space being used is sufficiently large enough for this game and that any obstructions are removed before play commences.

Activity 2 - Chair Football

Aim: To develop team work through a game.

Instructions:
• Two equal teams are required wearing a coloured band or a sports bib.
• Set up a goal area and commence playing football as follows.
• Each team member takes a chair and sits anywhere in the defined playing area except directly in their own goal mouth.
• When they have done that tell them that they cannot move off the chair — their bottom must remain on the seat of the chair at all times.
• The teams pass The ball to each other trying to score a goal.
• They must use their feet but must not get up off their seat.
• After a while you could let them relocate their original chair position and play on.

Tips / Advice:
Ensure that the rules are clearly understood before play commences.

Safety Issues / Risk Assessment:
Ensure that the hall space being used is sufficiently large enough for this game and that any obstructions are removed before play commences.

Activity 3 - Defend Your Area

Aim: To develop team work through a game.

Instructions:
• The hall is divided into quarters, and the players into four equal teams, with each team taking a quarter of the hall.
• A large ball is required and the object is to keep the ball out of your area and into one of the others, kicking the ball is not allowed.
• Every 10 seconds a whistle is blown and whichever quarter of the hall the ball is in gets a point.
• The team with least number of points at the end of the game wins.
• Teams can be rotated round the hall until they have been in each quarter.

Tips / Advice:
Ensure that the rules are clearly understood before play commences.

Safety Issues / Risk Assessment:
Ensure that the hall space being used is sufficiently large enough for this game and that any obstructions are removed before play commences.

Activity 4 - Bucketball

Aim: To develop team work through a game.

Instructions:
This game is played like basketball except players cannot run with the ball.

• A team member from each team has a ‘bucket’ large enough to hold a large ball and becomes the goalkeeper who stands on a chair or a mat at the opposite end of the hail to their team.
• The goal area must be clearly marked so that no other player is allowed inside that area.
• The teams have to score a ‘bucket’ using the same or similar rules to basketball.

Tips / Advice:
Ensure that the rules are clearly understood before play commences.

Safety Issues / Risk Assessment:
• Ensure that the hall space being used is sufficiently large enough for this game and that any obstructions are removed before play commences.
• Ensure that the player standing on a chair! on the gym mat is in the marked ‘goal area’ and cannot be contacted / touched by any other player.

Activity 5 - Prisoner

Aim: To develop team work through a game.

Instructions:
• Two equal rows of gym mats are placed together at each end of the hail or two lines can be drawn across the width of the hall.
• There are two equal teams who will require a number of soft footballs each.
• The hall is divided into three equal sections, the middle section being no-mans land.
• No player is allowed in that area.
• The footballs are rolled or thrown below waist height in order to hit the opposition below the knee. When a young person has been hit they then have to run to the opposite end of the hall and stand on the gym mats or behind the drawn line — they become a Prisoner’.
• To release a Prisoner team members can then throw a ball and if The Prisoner’ catches it they will be released to return to join their own team at the other end of the hall.
• At a set time the team with the least members in Prison’ wins the game.

Tips / Advice:
Ensure that the rules are clearly understood before play commences.

Safety Issues / Risk Assessment:
Ensure that the hail space being used is sufficiently large enough for this game and that any obstructions are removed before play commences.

Activity 6 - Quoit Pass

Aim: An active game suitable when ball games would not be possible.

Instructions:
• Each team takes up position in one half of the playing area, up to 2 members of each team (Catchers) take up position in the goals behind the opposing team.
• A team score a goal when they succeed in passing the quoit to one of their catchers.
• The quoit is passed by throwing from one team member to another. Once in possession, players may not move from their position.
• If the quoit is dropped or is not caught, it is given to the opposing team,
• Possession can only be gained by interception, physical challenges are not permitted.
• A pass to a catcher can only be made from inside the opponents area.
• Catchers may move only inside the goal area.
• Players are not permitted inside the goal area.
• Game starts with one team having possession but must make a forward throw.

Tips / Advice:
• Decide on the penalties for any infringement of the rules before the game starts — e.g. a free pass.
• 5 to 10 minutes each way is sufficient.

Safety Issues / Risk Assessment:
Adjust the number of players and catchers according to the size of the playing area.

Activity 7 - Hoopy Loopy

Aim: To develop teamwork through a game.

Instructions:
• Divide the group into teams.
• Get each team to stand on either side of the net.
• The game is normally played in a badminton court.
• The team takes it in turns to throw the quoit over the net.
• The opposition must then catch the quoit and throw it back over.
• If the quoit lands in a space or is dropped, then the nearest or last player to touch the quoit is out.
• When a player is out they must line up at the side of the court.
• If the quoit lands outside of the court without touching the opposition then the thrower is out.
• A player can be redeemed (it is always the player who has been out the longest) by a member of your team catching the quoit cleanly using one hand, through the centre of the quoit. Hence it ends up as a bracelet around the player’s wrist.
• If this is done the opposition thrower will also be out.
• The game is won when there are no players left on the opposition team.

Tips / Advice:
Try playing with two quoits.

For full details see the BB Company Section Discoverer Pro Pack, Recreation, Sports and games H3

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