OSM
Leaders Login Parents Login
Online Scout Manager - designed by scouts for scouts

I1 Indoor Challenges

Report Copyright Infringement View in OSM UK View in OSM NZ

Description

Aim: To give young people the opportunity to take part in a challenge. Introduction: The following are a series of indoor challenges which can be used as a set of activities or as an individual activity. A collection of 12 activities for use on any evening. Taken from the BB Company Section Discoverer Pro Pack, Recreation, Sports and games, I1

Resources

Activity 1
• 1 putter
• 1 carpet area or an old snooker / pool table
• 1 Stopwatch

Activity 2
• Eggs
• Suitable ‘materials’ to build a design
e.g. bin bags, string, egg box, newspaper etc.

Activity 3
• White tape
• A pair of binoculars for each team

Activity 4
• Masking tape or large pieces of cardboard
• 8 small pieces of card numbered 1 to 8
• String
• 1 stopwatch

Activity 5
• Carpet, carpet square or rug
• 1 stopwatch

Activity 6
• A rope about 3 metres long for each team

Activity 7
• A long length of rope, the thicker the better anything up to 3 metres long
• Blindfolds for each team member
• 1 stopwatch

Activity 8
• Symbols Game’ template
• Answers template
• Pens

Activity 9
• Paper (A3 or bigger if possible, you could use a roll of lining/wall paper)
• Paint brushes
• Paint
• Chairs
• Newspaper

Activity 10
• 2 Newspapers
• 40cm sellotape

Activity 11
• 25 drinking straws (per group)
• 40cm of sellotape (per group)
• Bag of sugar or flour or an egg (only 1 required)
• Additional card or sellotape may be required

Activity 12
• A4 paper
• Colouring pens

Instructions

Activity 1 - Pool Putting Challenge

Aim: To see how many snooker / pool balls can be polled in a given time.

Instructions:
• This game is a cross between pool and golf.
• The playing surface is best played on carpet and needs to be set out just like a pool table — the packets can be made out of plastic cups held in place by duck tape.
• The players must remove their shoes if you are using an old snooker / pool table.
• The players take in turns and stand on the playing surface and pot as many pool balls with the putter.
• There should be a set time given for each player to see how many pool balls they can pot.

Tips / Advice:
Ensure that shoes are removed before standing on the snooker / pool table.

Safety Issues / Risk Assessment:
Ensure that the snooker / pool table does not move and is safely secured.

Activity 2 - Safe Landings

Aim: To ‘land an egg’ safely and unbroken.

Instructions:
• This challenge is for teams to come up with and build a design which will stop an egg breaking on impact when dropped from a height.
• This challenge could possibly be carried out over two sessions — maybe one session to design it and the second session to build and test it.

Tips / Advice:
Ensure that the instructions are clearly understood

Activity 3 - Keep on the Straight and Narrow

Aim: To challenge teams to hold their balance.

Instructions:
• The challenge is for each team to keep on the straight and narrow and complete the challenge in the quickest time.
• Place white tape on the floor over a set distance dependent upon the size of the hail/room.
• Each team member must use the binoculars the wrong way up and walk along the white line.
• Each team member has to complete this challenge and the first team to complete the task is declared the winner.

Tips / Advice:
Ensure that the teams clearly understand The rules.

Safety Issues / Risk Assessment:
Ensure that the area where the challenge will take place is suitable and safe enough to minimise the chances of someone getting hurt or injured.

Activity 4 - Get In Order

Aim: To follow Instructions and get Into the right order.

Instructions:
• Using masking tape, tape a grid That consists of nine squares (3 x 3).
• Large pieces of card could be used instead.
• Each square needs to be big enough to stand in.
• Get the young people to stand in The squares leaving one free and give each person a number 1-8 that hangs around their neck.
• Make sure the numbers are not in order.
• Stand another person on a chair in front of the grid and give them instructions to get the group in number order, 1 being on the far left and 8 the middle right nearest the caller.
• Numbers can only move into an empty space.
• This is a time challenge.
• More teams can be formed if you have sufficient young people.

Tips / Advice:
Ensure that the rules of this challenge are clearly understood and that they move only when told to do so by The caller.

Safety Issues / Risk Assessment:
Ensure that the area where the challenge will take place is suitable.

Activity 5 - Carpet Challenge

Aim: To complete a challenge In the quickest time.

Instructions:
• Divide the young people into equal size teams.
• Each team stands on a carpet or rug that is big enough to hold the whole team and still leave 1/4 to ½ exposed.
• The idea is that they have found a magic carpet and went flying around but found that they could not land because the carpet was upside down!
• Without anyone getting off, the team must flip the carpet over.
• The first team to do this wins.
• This is a time challenge.

Tips / Advice:
• Ensure that the rules of this challenge are clearly understood.
• About the only way to do this is to get the team in one corner and flip The opposite corner, bow-tie style.
• As an extension task get the young people to stand on the rug, Then half the size of the rug and again get them to stand on the rug. Keep halving the area and see how small it can get.

Safety Issues I Risk Assessment:
Ensure that the area where the challenge will take place is suitable and safe.

Activity 6 - Untie the Knots

Aim: To work as a team to complete a challenge.

Instructions:
• Using a length of rope of a decent thickness, about 3m long, loosely tie 4 or 5 overhand knots evenly spaced and lay the rope stretched out on the floor,
• Then get your young people to come forward and pick up the rope with both hands anywhere but not on the knots.
• Once their hands are placed they must not move or take them off.
• The task as a team and in the fastest time is to untie all the knots without letting go of the rope.
• Award penalties for anyone found taking their hands off or moving them.

Tips / Advice:
• Ensure That the rules of this challenge are clearly understood.
• A 3 metre length of rope is about right for 8-10 people.

Safety issues / Risk Assessment:
Ensure that the area where the challenge will take place is suitable, large enough and safe enough for no-one to be hurt or injured.

Activity 7 - Shape Up

Aim: Form a structure with 6 equal sides whilst blindfolded.

instructions:
• Blindfold the team and lead them into the area where the rope is placed.
• Their task is to find the rope and form a structure with 6 equal sides with the following conditions attached:
— The rope must be fully extended.
— Every team member must be touching the rope with both hands.
— All sides must be the same length.
— They have 15 minutes to complete the task.
— They can ask for the time remaining as often as they want.
• When the team feel they have finished stop the watch and remove their blindfolds allowing them to see their effort.
• If they have time remaining replace their blindfolds and let them try and improve on it if they feel they can,
• Get the group to then create a 6 sided shape.

Tips / Advice:
• Ensure that the rules of this challenge are clearly understood.
• Having explained the task you could give time for discussion before putting on the blindfolds.

Safety Issues / Risk Assessment:
Ensure that the area where the challenge will take place is suitable.

Activity 8 - Symbols Game

Aim: To Identify different symbols.

Instructions:
• Provide the young people with the Symbols Game’ template and a pen.
• The task is to identify the symbols in the quickest time possible.
• This could be done individually, in pairs or small groups.

Activity 9 - Foot Painting

Aim: Using only their feet each person Is to paint a self portrait.

Instructions:
• Using only their feet each person is to paint a self portrait using the equipment provided.
• Each person should be given the same equipment and given a chair to sit on. It is suggested that newspaper is used to cover the floor.

Tips / Advice:
• This activity could get quite messy so ask the young people to roil their trousers up, etc.
• Have bowls of water available for washing feet afterwards.

Activity 10 - Newspaper Towers

Aim: Build a tower out of newspaper.

Instructions:
• The group are to build a tower using only the equipment provided. The winning group is that with the highest standing tower.
• As an additional element, each group may exchange 2 sheets of newspaper for 10cm of sellotape.

Activity 11 - Straw Structures

Aim: Build a straw structure capable of holding a bag of sugar or flour or an egg.

Instructions:
• The group is to build a structure capable of holding a bag of sugar or flour using straws and sellotape. The group is not allowed to test the structure until 5 minutes from the end when each group can have 1 test only.
• As an additional element, the group may decide to forgo the opportunity to test the structure in order to receive a piece of card or 20cm of sellotape.

Activity 12 - Paper Aeroplane Race

Aim: To see who can make the best aeroplane and fly It!

Instructions:
Paper Aeroplane Race
+ Any size dependent
on supervIsIon
Participation *
Empowering * * *
Educative * * *
Equality * * *
• To see who can make the best aeroplane. The winner will be the one that travels the furthest.
• Each person should be given 5 minutes to make the craft, and be ready to fly it by a set time, those who miss the start time will be excluded from the aeroplane race.
• You may fly the planes as a race as many times as you wish to determine the winner.

Tips / Advice:
Why not mark the aeroplanes for style and aeronautical display?

For full details see the BB Company Section Discoverer Pro Pack, Recreation, Sports and games, I1

Tags

Badge Links


Terms of Use, Cookies & Privacy Policy | Security & Data Protection Act | About Us
OSM

Rainbow, Brownie, Guide and Senior Section leaders should visit Online Guide Manager.

© 2011, 2017 Online Youth Manager Ltd.