Added by GGNZ National Programme Team
The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the hero, Kim, plays the game during his training as a spy.
A copy or copies of the Kim Games template card
Pencil and paper per person
Girls look at the card for 2 minutes then have to write (or draw) all the items they remember from the card. Ask the girls to explain what each of the pictures are. How many can they get? All 9?
When going through them ask the girls how you would use them.
You could have the actual items instead of using the card.