Split into two teams. The two teams
are cargo ships crossing the Atlantic, and German submarines.
The game can be played in woods or open ground, with cover or without, in
day or at night, and depending on those circumstances is either a running
around game or a stealth game.
Three Leaders required - one is America (in the Wolf Pack version), one is
Britain (widely separated from America, of course) and the third is Germany.
America has a supply of cargo tokens (cards labelled "cargo" or these days I
tend to use gash diskettes) - enough so that every cargo ship gets to have 3
or 4 goes. The cargo ships have to get the cargo - each ship can only carry
one cargo at a time - from America to Britain. The German submarines are
not allowed within 20 paces of either America or Britain, and have to
intercept the cargo ships and take the cargo.
Now, submarines hunt in Wolf Packs. So when a submarine catches a ship
(touching is sufficient) the ship *has* to stop, but the submarine cannot
take the cargo until he calls up two other submarines. When there are three
submarines the ship has to hand over the cargo.
The ship can now return to America to take another cargo. One of the
submarines has to take the cargo to Germany, taking him out of the hunt,
briefly. The submarine can only carry one cargo at a time.
Count the number of cargoes that get through, then change the teams over and
count how many the others can get through.
It doesn't take long to realise that, while a Wolf Pack is forming to take
the cargo off one ship, the number of hunters is reduced and another ship
can slip through. And it doesn't take much longer for the idea of a convoy
to form, where the first ships sacrifice themselves to draw off the
submarines from the others. And finally some of the ships will twig that
they can dummy, and draw off submarines when they are only pretending to
Tokens (such as glowsticks)