Bridges & Tunnels

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In sixes/teams, number each player must be numbered.

The Leader calls out a number, followed by either 'Bridges' or 'Tunnels'.

That Cub who's number has been called must run to the other end of the hall, touch the wall, whilst the rest off the team will have formed a bridge (where they all crouch down and the runner must go 'over' the them - not on them!) or a tunnel (the team all stand with their legs apart, and the runner must crawl through the legs).

Once the 'runner' has gone over the bridges or through the tunnels, they must touch the back wall then get back into the six. First team back, all stood at alert, wins.







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