Key In The Code

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Description

Can your team crack the code in the quickest time, or will the map key get lost in translation?

Courtesy The Scout Association
https://www.scouts.org.uk/activities/key-in-the-code/


Resources

10 minutes
Coloured pens or pencils
Sticky tape
Sticky tack
A map
A copy of the "Code sheet PDF" asset for each team

Instructions

Before you begin
- Stick copies of the places sheets to a wall. Space them out evenly, with enough space in between for the team to stand.
- Stick copies of the symbols sheets to the opposite wall, in line with the places sheets.
- Stick copies of the code sheets to the floor in middle of the room. There should be one code sheet in between each place and symbol sheet.

Practice your symbols
Everyone should look at a large map. Can anyone say what any of the symbols on the map represent? The person leading the game should show everyone the key, and explain how it tells us what the symbols represent.

Play the game
1. Split into three teams, and give each team a colouring pencil.

2. Each team should stand in the middle of the room, next to their code sheet. Players cannot move any of the sheets at any point in the game.

3. The first player in each team should run to the place names wall and find a name (and remember which box it is in). They should then run to the other end of the room, to find the symbol that represents that place. While the player is away from the code sheet, they can’t communicate with their team.

4. The player should run back to the code sheet in the centre, and draw the symbol and write the place name in the correct box. [It’s OK if they can’t remember all of the pieces of information – they should just add as much as they can.]

5.Once the player reaches the code sheet, the next player can go. They should repeat steps three and four with a different place and symbol. Keep going until all of the symbols are on the code sheet. Teams might need to run more than once for some symbols, if someone couldn’t remember the name, the box, and the symbol.

6. The first team to correctly complete the code sheet is the winner.


Take it further
Once you’ve played with ‘real’ symbols, each team could get creative and design some custom symbols for things near you – is there a symbol for Scout meeting place? How about that really fun tourist attraction, or the big tree in the park? Play again, with each team hunting and copying another’s custom symbols. This could be a useful way to prepare for requirement four of stage two of the Navigator Staged Activity Badge.


Tags

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Badge Links

  • Navigator - Features
  • Navigator - Key
  • Navigator - Locate
  • Teamwork - Team game