Spy Cam

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Description

The scouts start in enemy territory (end of wooded area) and have to get back to safety( the scout hall car park).
Enemy agents(young leaders) are patrolling the woods and the scouts have to avoid capture.

Good game for Amber meetings as it is non contact.


Resources

Young leaders or assistant leaders or parent helpers
mobile phones that can take photos at night

Instructions

Scouts are taken to start point. We use woods beside the scout hall but any area that will give scouts hiding places could be used. The game can either be played individually or as a team game. If individual its first to finish without being captured. If a team game its team with most back uncaptured who wins. Teams can use strategies such as let one get caught so that others can escape.
Young leaders start at the edge of the scout hall with mobile phones ready to take pictures.
On start whistle scouts make way through woods trying not to have their photo taken and young leaders move into woods to try and capture as many scouts as possible.
When scouts reach scout hall car park they are safe.
Good thing about game is some scouts don't know they have been captured until the end of the game when young leaders reveal who they caught and the camera never lies.


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