Game: Submarines (Cubs/Scouts) - TR
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Description
The cubs have to sneak past 2 blindfolded cubs at the other end of the room without alerting them. If the cubs get pointed at, they are out.
This game is very good, as it includes everyone, and the cubs try to be quiet so they can play the game, which can be a nicer dynamic than just telling the cubs they shouldn't talk.
Resources
Blindfolds (you can use the cub's neckerchiefs)
Chairs (2)
Instructions
2 cubs are blindfolded in and sat in chairs at one end of the room (not right at the end, about 1/1.5m from the wall), while the rest of the cubs are gathered at the other end of the room. The aim of this game is for the cubs to sneak past the 2 blindfolded cubs (called lighthouses) without being caught (you are caught if either of blindfolded cubs point at you). Switch the lights off and point at cubs one by one to try and sneak past the lighthouses (later in the game you can send more than one cub at a time, but slightly stagger them). Once the cubs make it past the lighthouses, they have to sit quietly behind them (a leader should wait behind the lighthouses to ensure they are quiet). If you get caught then sit at the side. A leader will need to confirm if the lighthouses have correctly identified someone.
Cubs need to be quiet for this game to work, and turning off the lights is not essential, but it helps to create a spooky, almost tense, feeling (the heaters at either end are good to have on as provides a suitable source of light)
The cubs can try to pass the lighthouses on their feet or by crawling or by lying down and sliding, basically anyway they want.
Depending on people's shoes, they can take them off, but a leader should double check to make sure things are safe.
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