Commando Wide Game

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Description

This game is basically hide and seek meets red light green light. Choose a counter (preferably a leader/staff member). Their job is to regulate the game and call people out.
Taken from youthgroupgames.com.au


Resources

A large open space, hiding spots are necessary

Instructions

This game is basically hide and seek meets red light green light. Choose a counter (preferably a leader/staff member). Their job is to regulate the game and call people out.

Pick 5-7 checkpoints in a circular shape spread out around the start/finish zone. These points can be cones laid out or 'that garbage can near the light post' or 'that large tree.'

The goal of the runners is to tag all the points and get back to the start zone without being seen by the counter. The counter must remain firmly in the same spot. The runners start running when the counter yells out a number. The counter will choose a number in their head (never less than five, usually never more than ten). He/she will then close his/her eyes and yell out that number very loudly followed by either 'fast', 'medium', or 'slow'. this dictates how many times the counter will say the word 'DOT' in between numbers

Fast = one DOT
Medium = two DOTS
Slow = three DOTS

For example, if the counter yells 'SIX MEDIUM', they will then yell out 'SIX DOT DOT FIVE DOT DOT FOUR DOT DOT THREE DOT DOT TWO DOT DOT ONE DOT DOT UP'

Once the counter opens their eyes, they call out people they see. It's the runner's objective to be hidden from the counter's central point of view. The counter looks around for 5-20 seconds, thinks of another number, yells it, and starts counting again.

The tricky part is the counter isn't trying to get people out, just regulating the game. The counter can know someone is hiding behind that tree/wall/bush, but if they can't see the runner, that runner is safe.

If you're playing with a large group, do a 1st, 2nd, and 3rd place.


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