Nightwatcher
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Description
A scout is sitting on a chair with a blindfold in the dark. they have a torch and have to catch people that are trying to retrieve the keys from under the chair using the torch
Resources
Chairs
Torch or phone
Blindfold or scarf
A set of keys
Instructions
The guard should be ready with the torch. If they hear someone moving, they should switch it on and point in the direction of the sound. The guard should only point the torch in one direction at a time. Once the torch is lit, they may not move the beam.
To help everyone play fairly you could let them sneak forward one at a time. The person leading the activity should watch to make sure that any escapees who are hit by the beam freeze.
Escapees have three lives. If they’re hit by the beam three times, they should return to where they started.
You could also play this game without the lives, so that each time an escapee is spotted they have to return to where they started. They could also just freeze and then continue from where they were. Whatever rules are used, the person leading the activity should try to keep track of the lives.
Dim the lights and start the game when everyone’s ready. Escapees may move however they think is best.
When someone gets the keys, they should become the Night Watch guard for the next round.
Tags
(none)
Badge Links
- Teamwork - Goal