Farming Simulator game
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Description
The Farming Simulator Activity is designed to help Scouts learn about the history of farming machinery and the process of growing crops.
Participants are divided into small teams (farms), each starting with a small amount of money.
Over the course of the game, teams use this money to purchase seeds, tools, fertilizers, insecticides, and labour from a market run by leaders, and then make money by selling the crops grown.
The game is structured into several phases: buying, ploughing, planting, growing, harvesting, and selling, with leaders overseeing the market and ensuring correct gameplay.
The game can be adapted for indoor or outdoor play.
Resources
Allow at least an hour to play.
Soft play balls in 4 different colours (seeds/crops).
Pioneering poles (or something heavy, or some time consuming task), spoons, beakers, small and large bowls, buckets.
Monopoly money.
Dice
Price lists and item cards for players
Instructions
See attachment for detailed instructions.
Hand out the Farming Market Price List, £10, a spoon & two poles to each team. Allow all teams to buy their initial items, before anyone starts ploughing.
During the buying phase, teams decide how to spend their initial money on seeds, growing aids and tools.
In the ploughing phase, teams use their purchased tools to plough a field by performing physical tasks.
Next, in the planting phase, they place the purchased seeds (soft play balls) along the ploughed line.
The growing phase involves rolling a die until a 6 is rolled to simulate crop growth.
In the harvesting phase, teams use their tools to gather the crops and transport them to the market.
The selling phase includes rolling a die for weather effects and making adjustments for fertilizer, insecticide use, and crop rotation.
Teams sell their crops and use the proceeds to purchase supplies for the next season.
The game is repeated for multiple seasons.
Note teams do not need to wait for everyone else to complete a season, it is a race, so some teams may get through more seasons if say they own a tractor, have labour, or get lucky with the growing phase.
The team with the most money at the end of the pre-determined time wins - Allow all teams to finish their current season.
Tags
- Farming
- game for scouts
- Trading games
Badge Links
- Farming - Organisation
- Farming - Recent Changes