16th Indoor Cricket

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Description

medium energy, longer game


Resources

2 chairs, bat (ideally rounders bat but any bat would work), small foam ball

Instructions

Use 2 chairs as the wickets about half the length of the hall apart

One person (a leader or a scout) bowls

Each scout has a chance at batting, everyone who is not batting or bowling is fielding

Each scout keeps track of their own score (one point for each run)

The batter can do as many runs as they want after they’ve hit the ball

The bowler should throw the ball as soon as possible, even if the batter isn’t finished
running

If the ball hits the chair behind the batter, the batter’s turn is over

If a fielder catches the ball before it hits the floor, the batter’s turn is over

Winner is the scout with the most points


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