067.C.W01.F2F - Digital Citizen
Report Copyright Infringement View in OSM UK
Description
Digital Citizen level 1 in 1 night
Draw your digital footprint
Strong password, weak password
The gaming game
At home or at JOTI
Resources
Feet templates - 1 sheet per person
Coloured pens or pencils
Pins
Noticeboard
Large copies of the Yellow Card
Sticky notes or scrap paper - everyone to have at least five each
Game call outs and dangers
Instructions
Best foot forward ~15 mins
Feet templates - 1 sheet per person
Coloured pens or pencils
Pins
Noticeboard
Large copies of the Yellow Card
Prep
Clear noticeboard
Create your digital footprint
The person leading the activity should show everyone the Yellow Card. They should explain that it’s Scouts’ code of practice to keep everyone safe and go through what it says.
Leave time for people to chat about the Yellow Card and ask any questions they might have.
The person leading the activity should remind everyone that all of their online interactions form part of their ‘digital footprint’.
A digital footprint is the trail of the data that someone leaves when they go online. Every email, social media post, website visit, and subscription adds to the trail, and they may remain online for many years. Everyone leaves a digital footprint; it’s important to bear this in mind before doing anything online.
Everyone should chat about the types of information they share through the activities they do online. What information is safe to share? What’s unsafe?
Everyone should decorate their paper foot with pictures and words that represent the information they share on websites, apps or games, and other activities they do online.
This could include social media platforms – but remember that there are age limits for most of them to keep people safe.
As people finish their feet, they should pin them to the noticeboard.
Once everyone is finished, they should look at all the feet. Can anyone find any actions on someone else’s footprint that might make some of their own information public?
For example, if they share a photo of you together or information about a trip you’re going on with them.
Sharing photos could share birthday dates, addresses, and that your house is unattended if you’re posting live from somewhere.
See if anyone can think of some actions they could take to protect their information and keep themselves safe.
Reflection
This activity was all about developing skills and being responsible. Every interaction people have online adds to their digital footprint.
Were any activities really common, appearing on lots of people’s feet?
Why do people think they’re so popular?
Are they a current craze, or will they be around for a long time?
Can anyone think of popular games or sites that they’ve enjoyed in the past but have grown out of (or that have stopped existing)?
It’s important to do the right thing online; knowing how to stay safe is an important skill.
Can anyone think of some top tips for staying safe and taking care of a digital footprint?
People could think about keeping personal information (for example, addresses) private, having a strong password for each account, and knowing how to block and report people if they need to. Deciding what to share online is all about assessing risk – it’s a great skill to learn and one we use all the time, just like when you plan what first aid kit you need if you’re going on a hike. At Scouts we also have our Yellow Card so that everyone knows the actions they can take to keep each other safe in person, or online. The person leading the activity should remind everyone that they should tell a trusted adult if they feel uncomfortable about anything online.
Strong password, weak password ~10 mins
Sticky notes or scrap paper - everyone to have at least five each
Pens or pencils
Pins
Noticeboard
Strong or weak?
The person leading the activity should ask the group when they might need to create a password for an online activity. This might be when creating an email account, a gaming or social media account, or a subscription.
Remind everyone that most social accounts have an age restriction in place – like film or game age restrictions, this is for their safety. Before opening a social media account, they should always talk it through with a trusted adult.
Passwords should be really strong so no one can guess them. The person leading the activity should also everyone what might happen if someone guessed your password. They might pretend to be you and post something unpleasant, or they might try to find out personal information about you or your friends or family.
The person leading the activity should explain that to create a strong password that’s easy to remember, people could try using three random words containing upper and lower case letters (capitals and small letters), numbers, and symbols (such as exclamation marks, question marks, pound signs, asterisks, or dollar signs).
Everyone should get five sticky notes.
Everyone should write a number on one sticky note, a symbol on one sticky note, and three random words on their other three sticky notes. These words could be something they can see, feel, or touch – or just a word they like the sound of.
For example, 327, red, house, monkeys and !. Avoid details like names of people or pets, favourite holiday locations, your date of birth or anything related to the sports team you support.
Everyone should put their four pieces of paper in a row on the floor or table to create a password.
Now it’s time to mix it up! Everyone should switch around the pieces of password puzzle until they have one they’re happy with.
For example, 327redhousemonkeys!
Everyone should try to make their password stronger by adding capitals, replacing a letter with a symbol for added strength, or splitting up words or numbers.
For example, 3monkeys!redhouse27 or 3mOnkeys!h0use27rEd
Write any changes above or below your original words.
Everyone should spend a few moments memorising their password and saying it quietly to themselves. The person leading the activity should remind everyone not to use these passwords in real life if there’s any chance that anyone else has seen them – people could repeat this activity at home to create a secure password that no one else knows.
Sometimes it helps to make a picture in your head: for this example you could picture three monkeys sitting inside a red house with the door number ‘27’.
As people finish their passwords, they should pin them to the noticeboard to show others what makes a good password (although you shouldn’t pin your actual passwords to noticeboards!).
Reflection
This activity shows everyone an easy way to make a really strong password. Perhaps they won’t use this password exactly but now they know how to create a memorable password. As a group think about how to keep that password safe if they’re worried about forgetting it. They could tell a parent (but only one parent, not friends or anyone else) or write it down and keep it somewhere safe (not visible near the computer). They could also use an online password manager. Remind everyone that the internet is a brilliant place but just like in real life, it’s good to be safe and secure. Ask if anyone can think of real life examples where they take sensible precautions such as when crossing the road or wearing protective clothing for sport. Staying safe online is just the same. Ask the group to teach their families and friends how to make really strong passwords too so they share their new skills.
The gaming game
Large copies of the Yellow Card
Game call outs and dangers
Chat about gaming
Everyone should talk about gaming. Does anyone play online games? What are they called?
It doesn’t matter if some people don’t play any online games. They’ll still be able to join in and have fun.
Everyone should talk through the gaming words below (in the ‘Words and actions’ section). The person leading the game should make sure everyone understands them.
The person leading the game should remind everyone that sometimes people can be mean online. Ask everyone to discuss some ways that people can respond positively when someone is being unkind and choose your top three ideas.
The person leading the activity should show everyone the Yellow Card. They should explain that it’s Scouts’ code of practice to keep everyone safe and go through what it says.
Leave time for people to chat about the Yellow Card and ask any questions they might have.
Remind the group that if anyone experiences anyone being mean, they should block them and tell an adult they trust.
Play the game
The person leading the game should explain the actions for the first few instructions. ‘Upload’, ‘download’, ‘multiplayer’, and ‘player v player’ are usually enough to start with.
The person leading the game should call out one of the instructions, and everyone should do the action.
After a few practice rounds, the person leading the game could decide people are ‘out’ for doing the wrong action or being too slow. The people who are ‘out’ could keep playing for fun at one side, or they could help the person leading the game judge.
The person leading the game should start adding in more instructions and actions, including the ‘block and report’ actions. Everyone should pause and listen to each new instruction, then carry on playing.
The Childnet website has loads of information on reporting people on different platforms.
Works well if you start them off with Upload telling them what to do then get them to workout/come up with actions for the others.
Every now and then the game leader calls out a danger and everyone has to block and report by holding their arms in a cross and shouting block and then running to the game leader and forming a line:
Someone sends you a scary picture
A player wants to meet you in the park
A bully says mean things about your friend
A bully tells everyone not to play with you
A player you don’t know wants to know your address
A player you don’t know asks you to keep a secret
A player you don’t know wants you to play a game that’s made for teenagers (and has an age rating)
Someone you don’t know wants to be your friend
A bully says mean things about you
A bully is mean to you for winning a game
A player you don’t know wants to buy you something (for example, a loot box)
A player you don’t know wants to see a photo of you
A player you don’t know tells you to lie about your age
A player you don’t know frightens you
Reflection
This activity was a chance for everyone to develop safe gaming skills. It doesn’t really matter if people play online games or not – maybe they will in the future, and lots of the skills also apply to other online activities (for example, having a strong password and knowing how to block and report also apply on social media). Did anyone learn any new words or pieces of information today? Does anyone who plays online games know how to block and report people if they need to? People should always tell an adult they trust if they’re worried about anything online, even if someone’s told them not to tell anyone. It’s always best to check with someone like a parent or carer. At Scouts we have our Yellow Card so that everyone knows how to keep each other safe, and how to respond if people are making you feel uncomfortable in person, or online. Gaming can be great fun, but it’s best for wellbeing to make sure it’s just one activity people do alongside others. It’s good to spend ‘green time’ taking breaks, getting outside if possible, and being active.
At home or at JOTI
Learn a new skill from an online tutorial and present it to the rest of the section or leaders.
Tags
- Digital Citizen
- passwords
Badge Links
- Digital Citizen - Actions
- Digital Citizen - Help
- Digital Citizen - Password
- Digital Citizen - Skill