Knots Round Robin & Relay
A simple round robin where each patrol learns one knot at each table. (Reef, Round Turn and Two Half Hitches and Sheet Bend).
At minimum you need three leaders, though 4 would be better so the time-keeper can monitor the other stations better.
Reef Knot Station:
â€¢ One Jerry Can per scout (or something else to tie around)
â€¢ One piece of rope per Scout â€“ About twice the circumfruence of what theyâ€™re tying it round
Round Turn and Two Half Hitches Station:
â€¢ Stave (or something else to tie to, perferably something fixed)
â€¢ A fairly long piece of rope for each Scout
Sheet Bend Station
â€¢ Two pieces of rope per scout â€“ preferably of different thicknesses and preferably quite long (so they an practice pulling them apart)
â€¢ Have each station setup and ready
â€¢ Each station will take 10-15 minutes
â€¢ At each station the patrol:
o Learns to tie the knot, either from the leader or from the sheet
o Practices tying the knot
o Tests the knot â€“ discovers itâ€™s strengths and weaknesses
â€¢ One leader will have a bell/whistle to signify that all patrols should move to the next station.
- Knot game
- knots and lashings
- Knotting relay
- Outdoor - Skill