Sycamore Leaf get away
Tree / Leaf themed game
3 groups: Tree (1 cub), wind (3 blind folded cubs), Sycamore leaves/seeds (remaining cubs). Leaves are all given a number each. Tree represented by one cub standing at one end of the hall watching his leaves at the other end of the hall (all on six). In between the two are three blindfolded cubs of another Six. The tree chooses a number, and that leaf will have to 'twirl' down the hall 'towards the ground' to where the tree is standing. The wind must use their ears to try and listen for the twirling sycamore leaves to catch them to prevent them reaching the ground. Caught leaves are out. All sixes have a go. The Six that gets the most leaves to the ground win.
- Game, energetic
- Naturalist - Tree Identification