Similar to Stuck in the Mud. Wizards 'stick' the Beavers and Knights are the only ones who can 'free' the Beavers.
Large running area
2 Wizards to 'Stick' the Beavers/Cubs
2 or 3 (depending on numbers) Knights to 'free' the Beaavers
When Wizards have caught the players including the Knights and there are no Knights left to 'free' the other players, game stops and new Wizards and Knights are chosen.