A game to reinforce quick recall of knots.
Each patrol lines up at one end of the hall. At the other end, one chair is placed for each patrol, with a supervising leader. At the 'go', the first scout runs up to the chair, picks up a rope, and ties the knot the leader calls out. [For knots like clove hitches, tie them round the chair]. Once the scout has correctly tied the knot, they untie it, run back to their patrol and tag the next person to run and tie their knot. The first patrol to finish are the winners! For differing numbers of scouts, nominate one or more patrol member to go twice, so each patrol goes the same number of times.