Safe path
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Description
Working as a team, the Six has to get everyone across a swamp before the other Six manages it
Resources
masking tape or chalk, copies of a pre printed grid for leaders
Instructions
tape or chalk a grid on the floor - 5 x 5 squares.
The
Leader has a printed grid with a clear route on it, and squares with quicksand marked. Cubs can only move forwards, backwards or sideways (not diagonally). If they step on a square with quicksand in it, the leader shouts 'you're sinking', they have to go back to the start and another Cub starts.
To make it more relevant to navigation - label each axis and require the Sixer to tell the Cub on the swamp which way to go by using the co-ordinates of each square. You could also make it a race - Cubs from alternate Sixes go in turn and the winning Six has all their Cubs to safety first (don't forget to make sure equal numbers in the competing Sixes)
Tags
(none)
Badge Links
- Skills - Problem solving
- Team Leader - Lead
- Teamwork - Team game