Leaders Login Parents Login
Online Scout Manager - designed by scouts for scouts

B2-8 Ball Games

Report Copyright Infringement View in OSM UK View in OSM NZ


Ball games are a great way for children to develop social skills and learn the value of sharing, as part of a team. Ball games show children that they can work together and achieve things together that they could not have achieved alone. They develop hand eye coordination and help children to have fun and stay fit. Taken from the BB Juniors Pro Pack B-2-8


Activity 1
Large Soft Ball

Activity 2
Five 2ltr Plastic bottles
Sponge footballs

Activity 3
see below

Activity 4
small balls

Activity 5
2 agility balls

Activity 6
Beach Ball

Activity 7
Set of boules (as an alternative you can use coloured bean bags).

Activity 8
• Twelve cones
• Six tennis balls
• Large playing space
• At least twenty people


Activity 1 Four Square

Aim: To develop hand eye coordination.

Mark playing area into four squares. A badminton court can be used by extending the centre line using chalk or masking tape as shown below:

Badminton Court — the dotted lines indicate the play area

• Each player occupies one of the squares.

• The squares each have a rank order. The square with the highest rank is called the ‘King’; the next is the Prince, then the Duke, then the Earl. (Or King, 1,2,3 for simplicity)

• To start the game, the King serves the ball by bouncing it in their square once and then hitting it (underhand) towards one of the other squares.

• The receiving player then hits the ball, after letting it bounce once, to any other player’s square.

• Play continues until one of the following events occurs:
1) A player hits the ball (or is hit by the ball) before it bounces once in their square;
2) A player does not hit the ball before it bounces twice; or
3) A player hits the ball out of bounds (it must land in another player’s square first),

Once a player is out’, they must move back to the lowest ranking square. The other players then move up to fill the vacancies. If there are more players than squares, that person goes to the back of the line, and the person at the front of the line moves onto the lowest square and plays. The object of the game is to become the King and remain the King for as long as possible.

Tips / Advice:
Players should be encouraged to hit the ball upwards (i.e. underhand). This extends the play and makes the game more fun.

Activity 2 Five Pin Soccer

Aim: To practise aiming.

Place teams at opposite ends of the hall, and position five 2-litre plastic bottles in the centre of the playing area with a little gravel in each,

Start the game with one football, and at the given signal players must kick the ball from behind their line trying to knock down a pin. The player who knocks down a pin must run out and set the pin back up.

Score: One point each pin knocked down, and first to five wins.

Extension Tasks/Adaptations:
• Introduce more footballs as the game goes along.
• Younger or less skilled players could be placed closer to the pins.
• Play with four teams arranged in a square around the pins.

Activity 3 Run The Gauntlet

Aim: To develop reaction skills and stamina.

• Choose 2-4 throwers to stand on the side-lines across from each other with 2-3 balls, all balls should be on one side at a time.
• Players line up at one end of the play area and run to the other end.
• If any player is hit below the waist they are out and can go to the side-line to become an additional thrower.
• Once all runners have run in one direction they have to go back again.
• The last person remaining wins.

Activity 4 Team Hand Ball

Aim: To develop catching and team work skills.

Setup a playing area with two goals, and a semi circular penalty area.

• Choose a soft ball that players can hold with one hand and that will bounce.
• Divide your players into two equal teams.
• The object of the game is for the teams to score goals.
• In this version of the game players cannot dribble with the ball.
• Players should throw the ball to each other to create a shooting opportunity, when they should try and throw the ball past the goalkeeper into the goal.
• Players are not allowed to kick the ball, enter the penalty area with the ball or have any physical contact.

Score: One goal = one point

Activity 5 Agility Ball

Aim: To develop reaction skills.

• Split the group into two teams. the leader should stand with an agility ball in each hand with their arms stretched out to the side.
• On dropping the balls onto the ground, the first player in each team should try and catch the ball.

Score: One point for the first person to catch the ball after it bounces. First team to 10 points wins.

Extension Tasks/Adaptations:
• In pairs get the players to stand 5m apart and bounce the ball to their partner. They must catch the ball firstly with two hands, secondly with their right hand only, and finally with their left hand only. See how many times they can complete the cycle in 5 minutes,

• In pairs, each player takes it in turns to throw the ball in the air, and let it bounce as many times as they like before catching it. The number of bounces relates to the number of points that they get. The first to 10 points wins.

Activity 6 Hand Ball

Aim: To give the children a game to focus their attention on and to do well at as a team.

• Get the children to stand in a circle — then hit the beach ball in the air.
• The children must work as a team to keep the ball in the air.
• Once the children have understood the aim count how many times they can hit it as a team without it touching the floor.
• Anything over 15 will be excellent.

This is a fun and energetic game. Make sure you have good ceiling space for hitting the ball.

Activity 7 Petaque (Boules)

Aim: Team game.

Try the experiment at home so that you know what happens and it is not a surprise to you.

• Put the children into two teams — The game can be played lvi (3 balls per player); 2v2 (3 balls per player); or 3v3 (2 balls per player) or 4v4 (1 ball per player).
• Flip a coin to see which team starts.
• Draw a circle in the ground to throw from. The first team then throws the target ball or cochonet out about ten metres.
• The team that starts first throws their first boule, trying to get their boule as close as possible to the target. The second team’s player stands in the circle, and tries to get their boule closer to the target than the opposing team. They can try to do this by rolling their boule; or even throwing to knock away the other team’s boule.
• The teams alternate goes until all boule have been used.
• When all the boules are thrown, only the boules of the team closestto the target are added to the score.
• Points scoring — the boule closest to the target scores a point for that team. If the second closest boule is from the same team then they score a second point and so on until an opponent’s boule is then closer.
• Teams continue to play until one reaches 13 points — they are then the winners.
• The team which wins the point starts the next round — They draw a circle around the position of the target and that becomes the new throwing point

Activity 8 Cone Ball

Aim: The object of the game is to cover all six cones with tennis balls. Each team has six cones on their base, three with tennis balls on. The team that gets all six tennis balls on each of their six cones wins.

• Set out the playing area.
• Set up cones.

• The playing area should be divided into two equal sides with a centre line.
• At the base of each side should be a safety line.
• Place Scones on each side a few feet in front of the safety line — place 3 tennis balls on the middle three cones.
• When play begins the players own side is a safe area. When the players are in the other team’s side they can get tagged.
• If a player gets to the other team’s safety area they are safe.
• The cones should be set up in a line a few feet from the safety line.
• Put the children in to teams — this is a wide game and works best with large numbers.
• Start the game with both teams on their own side. Set out roles, defenders, attackers and guards.
• Once the whistle is blown players run into the other teams side with the aim of getting a ball off the cones and either running back with it or throwing it to another team member on their own side.
• Balls can be intercepted.
• The catcher then places the ball on an empty cone.
• If they are tagged whilst stealing a tennis ball they are stuck until freed by their own team mates.
• Defensive players must tag the other team’s players and guard their tennis balls.
• When all six balls are placed on the cones that team wins

Programme Links:
Juniors: Games B 1. Potted Sports Activities B6

For full details and diagrams see Junior Pro Pack B2-8


Badge Links

Terms of Use, Cookies & Privacy Policy | Security & Data Protection Act | About Us

Rainbow, Brownie, Guide and Senior Section leaders should visit Online Guide Manager.

© 2011, 2016 Online Youth Manager Ltd.