M2-6 Time Games
Aim: To help the children to think about the concept of time and play games that reinforce understanding living. Introduction: Children need to learn time sequentially starting by telling the time
• by the hour
• the half hour
• quarter hour
Children will need to learn both the analogue and digital time readings.
Taken from the BB Anchors Pro Pack Mind M-2-6
• Time travellers template
• Clock face with moving hands
• Stop The Clock template
• Buzzers - Optional
none but see preparation section
Activity 1 - Time Travellers
Aim: To work your way through the time travellers sheet telling the time.
• Give small groups of up to three children a sheet and they will play the game together.
• They must throw the dice and move on to the first clock then work out what the time is on each clock.
• They get one point plus the amount on the dice if they get it right first time.
• If they get the time wrong they go back a place and have to try again.
• You can do this individually and get the children to write down their answers.
If you have some children who have problems with telling the time, pair them up with other children and get the group to work in pairs.
Activity 2 - Stop The Clock
Aim: To get the children to watch you turning the hands of a clock and telling the time from a written card.
• Print out the Stop The Clock template and cut out cards
• Find noisy objects to use as buzzer.
This can be played in teams or individuals. if playing in teams find objects to use as buzzers, such as tambourines, drums, whistles etc.
• You write up or hold up a time card and then turn the clock hands.
• The children must buzz or signal when they think that the clock has reached that time.
• The team or person that wins keeps the card.
• The team or person with the most cards at the end is the winner
Teams are better if you have children who struggle to tell the time.
Activity 3 - What Time Is It ?
Aim: To think about what time of day we do things.
• Prepare separate signs, with the words ‘ morning’. ‘ afternoon’ and evening’ on.
• Place the signs around the hall.
• Split the room into three different areas, one for morning, one for afternoon and the other for evening.
• Call out the different things from the list below (you could also add your own) and get the children to run to that area and pretend to do that thing. EG when you call out brush teeth before bed they must run to evening and pretend to brush teeth.
• Have a few practice runs and then the last person who gets there each time is out
What time Is It?
• Eat your cereal (morning)
• Go to school (morning)
• Read a bedtime story (evening)
• Picked up from school (afternoon)
• Play in the park (afternoon)
• Put on pyjamas (evening)
• Get dressed (morning)
For full details see the BB Anchors Pro Pack M2-6
- telling the time
- time game
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