Bells and Whistles
This exciting night-time game will put listening skills to the test from the Scouting Magazine Winter 15-16
SUITABLE FOR SCOUTS AND EXPLORERS
Tokens for each team
Decide and mark out the area boundaries and a base. Agree a ‘return to base’ signal, eg three blasts on a whistle. Give each Scout one token to start.
1 Two leaders walk around the area sounding their bell and whistle at fixed intervals, eg once every 30 seconds or minute.
2 Scouts deliver their token to the leader with the bell or the leader with the whistle then return to base to collect another token. Scouts can only carry one token at a time.
3 When time is up or the Scouts have delivered all their tokens, the game is over. Scouts should collect at the base.
Each team is scored according to which caller has the fewest tokens for that team. For example, if the bell ringer has 10 x Team A tokens and the whistler has 8 x Team A tokens,
then Team A scores 8. The team should think about coordinating their deliveries to get equal numbers of tokens to each caller.
- Ice breaker
- wide game
This activity doesn't complete any badge requirements