Game: Captain's Orders

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Fast paced and active game, playable outdoors, but a great backup for a rainy/snowy night indoors in the hall.
(similar to Captain's Coming, with more variants)


The list below... (if your memory is weak)


The players assemble in the centre of the hall.
A leader (youth or adult) is chosen who calls out various commands.

The commands need explanation before the game can begin, or, work them in as you go. (a good way to make an old game new again, is to save some new ones to add each time)
A game of can have any number of commands; the more there are, the more that needs to be memorized, and the harder it is to play, so vary based on the age and maturity of the youth.

The group competes with each other to complete the commands. If there is an obvious person or group of people who are last to start a command, they are then out. The game continues until there is only one person left – the winner.
Or, simlpy run without the elimination for fun and exercise

The Commands :
Bow – everyone races to the front of the room.
Stern – everyone races to the back of the room.
Starboard – everyone races to the right of the room.
Port – everyone races to the left of the room.
Amidships - go to the middle
Captain’s coming – everyone stands tall, salutes and shouts, ‘Aye aye Captain.’
Captain’s wife – everyone curtseys.
Captain's daughter - everyone wolf whistles
Scrub the decks – mime scrubbing on hands and knees.
Climb the rigging – everyone pretends to climb a rope ladder, or go to nearest wall and pretend to climb.
Man the lifeboat – find a partner and hold both hands. Anyone without a partner is out.
Sharks – lie on stomach with feet (tailfin) up, and one hand up on the back like a sharkfin.
Freeze – stop all actions when this is called. If a further command is given without saying ‘unfreeze’ anyone obeying it is out.
Rowboats - find partner, sitting down facing each other, feet pressed up against sole of other persons, take hands, and pretend to row rocking back and forth.
Torpedoes - lie face down, dead straight, arms overhead and pointed like a torpedo nose.
Submarines - lie flat on their back, one leg straigh up with foot looking around like a periscope.
Three Men in a Boat - form up in threes, all facing the same way, pretending to row together while singing row row row your boat...
Hit the Deck - face down, spread eagle
Captain's Quarters - everyone surrounds the captain, wherever he/she is.
Crow's Nest - find partner, and one hoists the other up "piggy back style" so that they can lookout... (hand to forehead, lookng around)
Sick Turtle - on their back, waving legs in the air like a stranded turtle
Love Boat - find a partner and dance around to an imaginary waltz

There are lots of variations of this game. You can find many alternatives by doing a Google search of Captain games on the Internet or you may want to make up your own.
To make this a more co-operative game, you can just play for the fun with nobody being out.

If your variants of the above, include new ones that are cool and make sense, and the youth like, please edit and add them! (we love to see new ones when we add this game back to the programme) :-)


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