Before playing the game, make a 4 by 4 square grid out of duct tape on a flat surface. Each square should be big enough for someone to stand inside; there should be 16 squares total. Next, draw a 4 by 4 square grid on a piece of paper. Map out a pattern from one side of the grid to another with X’s. This is your Cheat Sheet. Do not let the participants see it. Have the first group member step into any outside square on the duct tape grid. If you did not mark this square with an ‘X’ on your Cheat Sheet, let out a buzzer noise to tell them their choice is incorrect. Then, the next group member must try. If they choose the correct square you’ve marked with an ‘X’, then they can try to choose another correct square in the pattern. If they step on an incorrect square, let out a buzzer sound, and they must go to the end of the line, and it is another player’s turn to try. Group members keep trying until the pattern you’ve drawn on your cheat sheet is discovered.
Sheet of paper and duct tape (Use Twister Game Plastic Floor Sheet as a grid alternative).
Give one cub the cheat sheet and line the rest of the cub team up to start the game.