Smugglers and Spies
Smugglers must run across to the spies headquarters in order to score points while avoiding the spies who try to take their 'loot' of them.
Tiny Pieces of paper with the following smuggled items and point values written on each;
Chocolate - 50 points. Quantity: 20
Sugar - 75 points. Quantity: 15
Animal pelts - 100 points. Quantity: 10
Gunpowder - 150 points. Quantity: 7
Designs for new secret weapon - 300 points. Quantity: 3
Map to buried treasure - 500 points. Quantity: 1
(Optional) Pieces of paper that show rock, paper and scissors. (classes)
Divide the players into two teams. Have each team puts on its own armbands. One team becomes the smugglers - the other the spies. After the rules of the game are given, each team retreats to separate ends of the playing area (3-20 acres with open woods is ideal for the game.)
The smugglers each receive the tiny pieces of paper, which they are going to try to carry into enemy (spy) headquarters. The spies set up their headquarters inside a 10’ by 10’ square area that has its definite boundaries. (Optional) Every player gets an initial rock, paper or scissors card. The scorekeeper sits inside spy headquarters. After each team has been given the opportunity to devise a strategy, play begins.
The spies fan out away from their headquarters and try to intercept smugglers as they attempt to take their goods inside. When a smuggler gets caught (tagged), both people play one round of rock, paper, scissors. (Optional) He must show the spy his "class" of paper and then compares their paper with their own. If the smuggler wins, he can carry on, but if he loses he must surrender his 'loot'. He takes the piece of paper into spy headquarters and gives it to the scorekeeper, while the smuggler returns to his headquarters to receive another piece of paper. If a smuggler penetrates inside the spy headquarters, he gives his goods to the scorekeeper, and is escorted back to his own headquarters by a staff person or leader supervising the game.
The game continues for a set period of time. When it ends, goods (points) are totalled, and a winner is declared.
- Rock paper scissors
- role play
- wide game
- Outdoors - Game
- Outdoors - Wide game
- Teamwork - Team game
- Teamwork - Team-building