Combination Box Game

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Description

WHO?
This works for any age group depending on the challenges. You could make it more simple, like only one ball per combination or easier/harder challenges depending on the target age. Lastly, you can adapt this for anything, like a treasure hunt instead of challenges. It's super-flexible.

WHY?
Each new (school) year I run a Welcome Back meeting as my first. It takes the format of games mainly, just to ease everyone (and me) back into it. Plus I get to see what's changed in the dynamics of the Pack - I found mixing the Sixes up into new teams is also useful for this. Its a successful evening, with little tidy up and stress, and helps promote our Pack when the kids go to school the next day - cue: enquiries to join. All good.

WHEN?
I run this game towards the end of the evenings, so that it takes us to the end . It adds a time and urgency element naturally. Plus the kids can understand that if they don't do it they don't get the box contents!

BASICS...
So, this runs itself once everyone understand the rules. The more you make it like the Krypton Factor / Crystal Maze, the more the kids buy into it it seems! The prize in the box can be whatever you want, but for me BISCUITS always work! I let them have their drink during the evening, before this game, and then they start asking '...But...where are the biscuits!?'. I then get them to fall in and explain the rules. For me, the physical aspect of 'earning' a ball is great also. Deciding the Team in advance and team captain (doesn't have to be a Sixer) is also good as I like there to be no pre-defined hierarchy for Pack at this meeting (rather than enforcing Sixers as the leaders.)

You can change the challenges as you see fit. Sometimes I have flashcards for Map symbols for example. You can them tailor to badge requirements if you wanted.


Resources

Leaders/Helpers are assigned per team.
- A combination box, large enough to accommodate your 'prize'. Alternatively a box with a combo padlock would do.
- Set the combination with the prize in the box
- Coloured balls (I bought a bag of ball-pond balls from the supermarket). Separate them into 2 x Red, 2 x Blue 2 x Blue per team if your combination is 3 digits. Add more balls for a longer combo!
- Permanent marker/sticky label (for putting numbers on the balls)
- Prize e.g. biscuits
- Challenge and Answer Sheet (see attached)
- Additional challenge items e.g. rope, pictures, blindfolds, Kim's Game items.

Instructions

PREAMBLE:
- In this example, I set the combinations as 576
- At the end of the evening, at Fall-In, I ask the Team Leader from each team to come up and give one digit and then punch it in. The grand reveal and cheer as the box opens is great and parents love it. Everyone leaves the meeting happy, hopefully!!
- Sort into teams. Choose a team leader - doesn't have to be a Sixer!
- Text in RED indicates something needed to do the challenge
- Text in GREEN means watch out for health and safety!!

RULES:
● Earn 6 coloured balls by successfully completing 6 challenges
● There are two RED, two BLUE and two YELLOW balls and each ball has a number on it
● Add the two same-coloured balls together to get the combination number.
2 x Red added together = Combination Digit 1 e.g. Red 4 + Red 1 = 5
2 x Blue added together = Combination Digit 2, e.g. Blue 3 + Blue 4 = 7
2 x Yellow added together = Combination Digit 3 e.g. Yellow 2 + 4 Yellow 1 = 6
= 576 is the combination!
● Team captain nominate who they think can complete the task successfully
● Teams can ask for assistance once every 6 challenges

CHALLENGES:
See attached example.

Give each Team Captain the title of the challenges, then they pick a challenge title and nominate who they think can do it
Read the available cryptic challenge names to the nominee and let them pick
Every Cub must do a challenge.
If a challenge is failed then no ball is won
Cheating is not allowed but discretion for help is up to you...

Have fun! Hope it works for you.


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Badge Links

  • Teamwork - Team game
  • Teamwork - Team-building