Turn the classic board game in to a wide game
Detective Notes Amended as Poison was missing from the card (20/10/16)
set of cards showing the murder weapon, location and characters on
A check sheet for the scouts showing all of the above.
a number of leaders/adults, more the better but works well with 4-5
Remove one card each of the murder weapon, location, and character.
Keep these three cards save and away from any preying scouts. (this is how, where and who did the murder)
The remaining cards are handed equally between the leaders and they wonder off around the playing area ready for the scouts to find.
The games starts.
The scouts either individually or in small groups run off to find the leaders.
When they get to a leader they select a item from their check list (weapon, location, character) and ask the leader if they have that card.
If the leader has the card mentioned he shows the scout it and they tick it off their list. (this shows that the card is in ply and can not have been used in the murder.
The leader marks the scouts check list with a number and the scouts run off to find another leader and repeats the above.
The scouts can not ask for more than one card from the same leader, they have to find a different leader before they can return. This is why the leader marks their card to show they have been to another leader before returning.
Once the scout is happy that he thinks he knows which three cards are missing he approaches the leader and tell them his selection.
If correct and are first they are the winner.
Tips: mark the cards with a number so you know who has solved the murder in the lease number of visits.
Limit the scouts a 3 guesses so they have to solve the murder and not just go guessing