Keeper of the Case

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Description

Support your teammates as you try to complete challenges and crack a code.
https://scouts.org.uk/activities/keeper-of-the-case/


Resources

Scrap paper
Coloured pens or pencils
A box with a lid
Prizes
Equipment for challenges (depending on which you select)
https://scouts.org.uk/activities/keeper-of-the-case/

Take it further
Perform a roleplay to explain good or bad sporting attitudes as part of the Entertainer Activity Badge.

Safety: Food
Check for allergies before you begin. Make sure you have suitable areas for storing and preparing food and avoid cross contamination of different foods.

Instructions

Place a closed box somewhere prominent in the space. Fill this with a prize of your choice.
Pick four numbers from zero to nine, without repeating a number. This will be the code for opening the box.
Pick the challenges that the group will do and set them up. At least three challenges should be impossible; the others should be possible or difficult. You can make up your own or chose from the list below. Don’t let the players know that some challenges are impossible.

See https://scouts.org.uk/activities/keeper-of-the-case/
or attached document for ideas.

One player should be the keeper of the code.
Everyone else should get into teams of at least four. They will work in these teams to win challenges, and for each one they win, they will get one number of the four-digit code for opening the box.
Explain each challenge and how to play. Each team must nominate one person to complete each challenge, with every person having a go at something. Teammates may give the player advice but not physical help. Players can only use the resources given to them in that challenge to complete it.
When a team completes a challenge, the keeper of the code should give them one digit to open the box. The order of the numbers does not matter.
Teams crack the code by writing down a four-digit number on a piece of paper and handing it to the keeper of the code. If they are correct, the keeper should open the box to reveal the prize. Teams can guess at the numbers they don’t know or ally with other teams to win.
Everyone should get back together and chat about how it went. What did they do to be a good team player and help their team? Can they think of other types of teams and the roles in them?

Reflection
This game was about having the courage to take risks and tackle challenging activities. How did you feel when you saw all the activities? Some of the activities you did were deliberately made to be impossible. How did you react when faced with a challenge you were sure to fail? Did you give up or did you persevere? How did it make you feel to have people cheering you on even when the activity was really hard?
This game was also about working in a team and everyone showing a good sporting attitude. What is a good or bad sporting attitude? (Trying your best whether you win or lose; not getting angry, gloating or cheating; always supporting each other.) Did your team remain supportive when a challenge was impossible? Why is it important to show a good sporting attitude?


Change the level of challenge
Choose challenges that are suitable for the group or make up your own.


Tags

  • teamwork

Badge Links

  • Physical Recreation - Attitude
  • Teamwork - Examples
  • Teamwork - Help
  • Teamwork - Team game