Up, up and Away

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Description

Give flying a go, without leaving your meeting place, with this people-powered flight simulator.

Courtesy The Scout Association
https://www.scouts.org.uk/activities/up-up-and-away/


Resources

10 Minutes
Chairs
Masking tape
Chalk
Someone who has flown in an aircraft

Instructions

Before you begin
- Find someone who has flown in an aircraft to be the storyteller. The storyteller could be a member of the group, a parent or carer, or anyone else the group knows.
- Ask the storyteller to think about the journey they took, so they’re ready to share it with everyone.
Where did they go? What was it like?
- Use tape or chairs to mark the shape of the aircraft in your meeting place. Was it a circular hot air balloon? Was it a long rectangular aeroplane with two wings?

Take off
1. The storyteller should welcome everybody to the aircraft, and tell them where to sit and where to put any (pretend) bags they have.
2. Everyone should take their seats and listen carefully for any announcements.
3. The storyteller should sit in the pilot’s seat, and let everyone know where they’ll be flying to today. Why do you think people might fly there?
4. The storyteller should give everyone a safety briefing – this doesn’t need to be exactly accurate, as long as it covers the basics like seatbelts and emergency exits.
5. Everyone should fasten their pretend seatbelts, and prepare for take-off.
6. Everyone should join together to make the noise of an aeroplane taking off, and lean back in their seats as though their plane was climbing through the air.

In flight
1. Now the plane is cruising, people can take off their seatbelts if they want to.

2. The storyteller should tell everyone what it feels like to fly, and what you can see out of the windows. Everyone should pretend to look out – what can they see? Are they flying over, towns and cities, fields, mountains, or the sea? How does it feel to be so high up? Is it a cloudy day? Are they above or inside any clouds?

3. The storyteller should tell everyone about other things that happened on their journey – were there inflight meals, snacks, magazines to read, or air stewards selling things like perfume and toys?
If they want to, the storyteller could tell everyone how turbulence feels. Did they have any bumpy patches on their flight? If they did, everyone should move in their seats as though it’s a bumpy ride. The storyteller might need to tell everyone to put their seatbelts back on.

Landing
1. When it’s nearly time to land, the storyteller should let everyone know so they have a chance to put away any luggage, and put their seatbelts on.
2. Everyone should make the noise of an aeroplane, and move their bodies forward a little as they land. Is there a big bump when the wheels touch down? How long does it take to slow down and come to a stop?
3. The storyteller should tell everyone when they can take their seatbelts off, and exit the aircraft.
4, If anyone has any more questions for the storyteller, they should ask them now.


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Badge Links

  • Air Activities - Talk
  • Air Activities - Tell