A Race Through Time

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Description

See where you fit into the history of the worldwide Scouts family in this fast-paced history game.

Source: https://www.scouts.org.uk/activities/a-race-through-time/


Resources

The story of Scouts PDF (doc attached)

Take it further
This game is a great way to introduce young people to their section and Scouts. People could explore what Beaver Scouts is like in other countries – they could find out what they’re called, what they wear, and their Promise. This could count towards requirement two of the Beavers International Activity Badge.

Youth shaped guidance
You could keep talking about Scouts after you’ve finished reading the story. Young people and volunteers could share things they know, and everyone else could keep running when their word is mentioned.

Safety checklist
Use the Safety checklist (https://cms.scouts.org.uk/media/10684/safety-checklist-leaders-2020.pdf) to help you plan and risk assess your activity. Additional coronavirus-related controls to think about may include: Set up a hand washing station that you can use throughout the session; Remind everyone to sit at least two metres apart in your circle.

Instructions

Talk about Scouts
1. Everyone should sit in a circle, making sure they stay a safe distance from each other.

2. The person leading the game should ask everyone what they know about the worldwide family of Scouts, and how the movement started. Everyone should take it in turns to share their ideas. It’s OK if some people know more than others – this activity is a chance for everyone to learn! You could ask if anyone knows the name of the Chief Scout, Bear Grylls. You could also ask if anyone knows who started Scouts (Robert Baden-Powell), or what all of the sections are called (Beavers, Cubs, Scouts, and Explorers). Scouts exists in over 200 countries across the world. Over 44 million young people take part worldwide.

3. The person leading the game should read ‘The story of Scouts’. Everyone should sit down and listen.


Ready to race
1. The person leading the game should give each player one of the highlighted words in the story: Baden-Powell, fun, adventure(s), world, or Scout(s). You could go around the circle giving each person one of the words in turn.

2. The person leading the game should read the story again. This time, whenever a player hears their word they should stand up, run around the circle, and sit back down in their space. Everyone should listen carefully – some words (such as ‘world’ in world war) are less obvious. People could run to the end of your meeting place instead, if that works better.


Reflection
- This game gave everyone the chance to find out more about how Scouts began, and what it means to other people. What does Scouts mean to the people here? Now everyone is part of the worldwide Scout movement. What do people think they could do, see, and experience as part of Scouts? People may think about going on different adventures, exploring new places, or making new friends.
- This game was also a chance for everyone to be physically active as they raced around the circle (or across the room) from sitting down. Why is it important to be active? Did people enjoy being active in a fun game? Can anyone think of any other games which are fun but help people develop their balance, strength, agility, and fitness.


Change the level of challenge
- The person leading the game can read the story as slowly or as fast as the group can manage. You could also give everyone (or some people) more than word each. You could also split Baden-Powell into two words.
- To increase the challenge, pause just before some of the highlighted words. Can the groups guess what word comes next before it’s read out?


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Badge Links

  • Membership - Scouting History