Knot a race
Report Copyright Infringement View in OSM UK
Description
Think quickly as you race to the finish line by tying knots and hitches.
Courtesy of The Scout Association
https://www.scouts.org.uk/activities/knot-a-race/
Resources
Masking tape
Rope
Cones
Safety checklist - Make sure you’ve risk assessed the activity
Use the Safety checklist (https://cms.scouts.org.uk/media/10684/safety-checklist-leaders-2020.pdf) to help you plan and risk assess your activity. Additional COVID Safe controls to think about may include:
- Set up a hand washing station that you can use throughout the session.
- Remind everyone to stay at least two metres apart in the line.
- Avoid sharing equipment and make sure you’ve got enough rope to give everyone their own length.
- Make sure people wash their hands before using any equipment and again straight afterward.
Instructions
Before you begin
- Mark out a start and a finish line.
- Use markers to create points in between. The number of markers determines how long the game lasts for.
- Make a list of knots and hitches to try out, depending on the level of the group.
Get ready to tie knots
1. Give everyone a length of rope.
2. Everyone should line up at the start line with their rope, making sure they stay a safe distance from each other.
3. The person leading the game should call out the name of a knot or a hitch, and each player should try to tie it.
4. The person leading the game check each player’s knot or hitch. Anyone who ties it correctly can step forward to the next marker.
5. Repeat until someone crosses the finish line.
Change the level of challenge
Leaders can change the knots they request to make the game easier or more challenging.
Tags
(none)
Badge Links
- Outdoors - Knots
- Pioneer - Game
- Pioneer - Hitch
- Pioneer - Knots
- Pioneer - Three knots