Moral Compass

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Description

Investigate different online behaviours and interactions with this icebreaker game.

This game has been taken from TSA website - https://www.scouts.org.uk/activities/moral-compass/


Resources

Big pieces of paper

Instructions

Getting ready to play
- The person leading the activity needs to put up four different pieces of paper on the sides of the meeting place. These should read: ‘Right’, ‘Wrong’, ‘Depends on the situation’ and ‘What’s the big deal?’
- These signs will act as the different compass points for the activity to help everyone remember what options they have, and they can be either handwritten or printed.

Which way to go?
1) The person leading the activity should explain that during this activity participants will be exploring their views on different online behaviours. Your meeting place should have four moral ‘compass points’ on each wall. Participants will move sensibly to a compass point to express their opinion.
2) The person leading the activity should read out one of the online behaviours below.
3) Participants will decide on whether they think the behaviour is, in their personal opinion, a morally acceptable action.
Once they have made a decision, participants should move to the ‘compass point’ that best describes how they feel about the behaviour. (We have included a list of online behaviours and actions below.)
4) After everyone has gone to their chosen ‘compass point’, discuss the behaviour that was read out and talk about the participants’ responses to it.

Stopping the squeeze
1) Ask participants to stand or sit in a circle and hold hands.
2) Explain that as soon as a participant's hand is squeezed they should then squeeze the hand of the person next to them.
3) After a few rounds of this, explain that negative messages online can be like a chain. If we choose to respond to someone angrily or spread negativity then this behaviour could be passed on and continue until someone chooses to break the chain.
4) Participants can discuss how they could break the chain, for example by not responding, reporting and blocking, taking a break, speaking to an adult or spreading kindness.


BEHAVIOURS TO SHARE WITH PARTICIPANTS
- Abusing an opponent in a game to put them off
- Using hacks when playing against another player
- A player accepting a trade for something that they got for free
- Putting pressure on a friend to stay up late to play games
- Starting a game when you know one friend can’t play now
- Publicly challenging a person with highly controversial views
- Mocking new players
- Flirting with other players on a game
- Playing games with extreme violence
- Swearing at an opponent in a game
- Pretending to sexually assault another person’s character in a game
- Posting comments anonymously on a friend’s YouTube channel
- Going on a streamer’s live chat to say you prefer their rival’s stream
- A player not changing their behaviour around younger players
- Spending real money on in-game items that give you an advantage over other players
- Blocking a friend because they beat you in a game and won’t stop gloating
- Switching to a different server/instance of an online game because other people are being toxic
- Quitting a game immediately because you don’t like the players you’ve been teamed up with
- Privately telling a friend that they need to practice before they are allowed to join again


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