A flipping good time

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Description

Make flipbooks that tell the story of all the adventures you’ve been on with your group.

I take no credit for this activity. Taken from Scouts.org website:
https://www.scouts.org.uk/activities/a-flipping-good-time/


Resources

Pens or pencils
Erasers
Craft materials (for example, tissue paper, pipe cleaners, stickers)
Coloured pens or pencils
Scissors
A4 paper, index cards, sticky notes or small notebooks
Foldback clips
Camera, computer or smartphone, as needed
Non-drying modelling clay (optional)

Instructions

Before you begin:
- Everyone will need to have been on some adventures to get the most out of this activity. If you’re running this in the winter, the group could think about everything they did over the summer. Newcomers could focus on drawing all of the adventures they’re looking forward to instead, or recount another activity they did outside Scouts.
- If using A4 paper, cut each sheet into eight equal squares. Each person will need about 50-100 squares to make a decent flipbook. Index cards and notepads could also be used, though these may be expensive to purchase in the volumes needed. Books of sticky notes may be a cheaper alternative and will take less time to complete.
- If the group is tech-savvy and you have the necessary equipment, you could use cameras, computers or smartphones to make a short digital animation or stop motion animation instead of a flipbook.

Animate your adventure:
- Explain that everyone will be making their own adventure flipbook. Give everyone 50-100 bits of paper, index cards, sticky notes or a notepad to illustrate. Put out writing materials, colouring pens and pencils and anything else you’ve got that might help the group decorate their flipbooks.
- Everyone should find some space to work in. They should think about the adventurous activities they’ve taken part in and pick one they enjoyed lots or learned something useful from.
Jog memories by reminding everyone what you’ve done on your programme. You might’ve done some of these.
- When they’ve settled on an activity, they should think of a personal achievement, or a skill it made them better at. They should also think about the equipment they used and list any safety measures that were in place that they can remember.
The achievement could be something like reaching the top of a climbing wall for the first time, hitting a gold in archery or successfully navigating a hill walk.
- Come up with a cover design for the flipbook. Draw it on the first piece of paper. This should include a title and image that introduces the activity.
- Now, outline a simple storyboard for the flipbook. Each scene needs a lot of pictures, so this needs to be as straightforward as possible. This should be referred back to while drawing to stay on track.
In pencil, each person could number their sheets and storyboard to match them up, to make sure the right image is in the right place.
- Start drawing the story.
Each drawing within the book should be as far to the right as possible, so it can be seen when flipping through the book. Remind everyone to test their book by flipping through as they go, and to keep everything simple. Flipping through the book quickly won’t reveal much detail, so no-one should need to spend long on each individual page. Bold shapes and colours show up best.
- Don’t colour anything in just yet, as they can use the first page they drew to trace any drawings they need for the following pages. Simply place the next page over the last one and draw over the outline of anything that needs to be copied onto the next page. When all of the outlines are drawn, colour everything in.
- Add pages until the scene is finished, stack them in chronological order and attach a foldback clip to the left-hand side to hold the book together.

Share your stories:
- When all of the flipbooks are done, everyone should find a partner and swap flipbooks. Guess what activity the other person is doing and what skill they’re learning. Identify safety procedures and equipment used. The creator should talk through the activity, skills, safety and equipment featured in the flipbook with their respective partner.
See if anyone can think of any other ways that skills illustrated in the flipbooks could be practised, what other safety procedures might be necessary, and what equipment could make the experience even better and more accessible. Partners should come up with some suggestions for the flipbook creator. Those who made flipbooks of the same or similar activities could also group up to share ideas. They may wish to make plans for working together towards a relevant Scouts Activity Badge, or take part in the activity outside of Scouts at a club, competition or event.
- Now that everyone’s thought some more about their chosen activity, they should come up with a new goal to do with that activity. This could be to further improve their skills or to learn how to complete the activity in a different way. On a final piece of paper, they should create a back cover for their flipbook featuring the new goal.
If there’s time, these could be shared with the whole group at the end.


Tags

  • adventure
  • Adventure badge
  • Adventure Challenge
  • Creative Activity Badge
  • creative challenge
  • flipbook
  • flipbooks

Badge Links

  • Adventure - Develop
  • Adventure - Other ways
  • Creative - Promotions