Indoor Sports Resort
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Description
An activity that enables Scouts to work together as a scout team for a common goal by setting up an indoor sport resort themselves, competing in teams, and then put it all away. .
Set up an indoor sports resort by dividing the room you will use into 4 zones, so that Scouts can rotate around the resort elements when its completed. The size of the zones will depend on the space you have available. You could use inside or outside.
The zones we decided are: - Giant Pool - Crazy Golf - Runaway Train and - Night Golf
Resources
GIANT POOL - 10 Large tables (like Go Pak tables) - 5 tennis balls (two of one colour, tow of another colour, and one of another colour (cue ball), 2 broom handles.
CRAZY GOLF - giant jenga blocks or similar, gutters or tubes, a bucket, chairs, small sheets of wood (or anything you have to hand), something for a club and ball (we use a plastic hockey set0
RUNAWAY TRAIN - 4 furniture moving boards with large casters on each corner (we use for hungry hippos too), set of football cones.
NIGHT GOLF - 1 cone, blindfold, 4 x long ropes, something for a flag (we use a broom handle in a cone)
Instructions
There are 3 phases for Scouts to complete in this activity to work together as a scout team for a common goal.
They are 1. To follow instructions, and use imagination and team skills to set up the resort. 2. To compete in teams to play the resort. An 3. to responsibly take everything down and put the equipment away. Once set up ask the scouts what they think the safety rules should be.
1. SET UP
GIANT POOL
1. Open out the legs of all 10 tables and stand them on their ends.
2. Arrange them to make a pool table facing in with legs facing out, with 2 at each end and 3 on each long side.
3. Move them to create "pockets" at each corner
4. Place paper/plastic cups / hi viz on the top legs so know one bumps into them.
CRAZY GOLF
1. Scouts use their imagination to set up the items to create one crazy golf hole.
2. Jenga block can create a tunnel entrance, gutters can be used to gain height onto wooden boards on chairs, the hole is a bucket at the end.
3. A few twists and turns add to the fun. You could even have a water feature.
4. The cone is the tee off point.
RUNAWAY TRAIN
1. Set up a winding course using parallel lines of football cones,
3. Allow enough room for the "train" (4 furniture boards, each loaded with a scout holding onto the ankles of the scout in front) to get through.
NIGHT GOLF
1. Set up the cone as the teeing off point with the flag c 10 metres away (depending on how much room you have).
2. Use the ropes to create bunkers, water hazards and the rough in between the tee off and the flag.
2. TEAM PLAY
Set up 4 teams of 4 or 5, (or as many as you have Scouts for). Have a leader count points at each zone to determine the overall winner. You could have 10 or 15 minutes for each team in each zone.
GIANT POOL (count how many players succeed in potting their 2 balls for points)
1. Two Scouts compete by laying down on the "pool table" and use the "cue ball" with the broom handle to take shots.
2. The usual rules of pool apply. Any colour ok till first potted, then must pot both balls of the same colour.
3. 2 shot fouls for missing the ball, potting the cue ball, knocking the balls (must be put back where they were)
4. For odd numbers use winner stay on for the last game.
CRAZY GOLF (count the total number of shots taken by the team divided by the number of players for an average)
1. Scouts take turns with a club and ball to try to pot the ball in the lowest number of shots possible.
2. Tee off from the cone.
RUNAWAY TRAIN (count the time it takes to complete the course, add 10 secs for each derailment)
1. Use as many boards as you have relative to players (we have 4)
2. Scouts each lie face down across a board (tummy in the middle) and hold each others ankle with one hand and steer with the other.
3. They must not let go of the "carriage" in front and try to get round the course as quickly as they can
4. If there are 5 scouts run twice and use an average time. If time allows repeat runs and allocate the lowest time.
NIGHT GOLF (count the time it takes each scout to navigate the course and take an average, 10 secs penalty for hitting the rough, water feature etc)
1. All Scouts have to navigate the course in turns one by one blindfold and guided bay another scout at least 3m away.
2. The objective is to touch the flag as quickly as possible.
Tags
- team activity
- team building activity
Badge Links
- Teamwork - Goal