Escape the Jail
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Description
Get active and use teamwork and tactics to win in this wide game.
Resources
Whistles
Something to mark lines (for example, chalk, masking tape, or rope)
Torch or phone
Instructions
Mark out a square jail using cones, hoops or chalk. It can be around two metres by two metres square, or bigger or smaller depending on your group size.
Tell everyone what any signals mean. For example, that if the whistle is blown two times, everyone should come out from their hiding places and meet back at the starting point.
Divide everyone into two even teams. One team will be the robbers, while the other team will be the jailers.
The jailers should close their eyes and count to 60. Meanwhile, the robbers should find a hiding place within the boundaries.
Once the jailors have finished counting, they should set out to try to find the robbers.
When a jailor thinks they're near a robber, the should try to catch them.
If the robber thinks they’re going to be caught, they should run to another hiding place. The jailor should try to catch them.
If a jailor catches a robber, the jailor should walk the robber to the jail.
The robbers should try to free the people in jail. They can do this by running to the jail, putting at least one foot inside the jail and saying, ‘escape the jail’. The robbers could also tag the robbers in jail to free them. If they succeed, without being caught themselves, the robbers inside the jail are free to hide again.
Jailers can't stand guard in front of the jail, but some jailers may want to stay close by to it.
The game ends when all of the robbers have been caught and are in jail – or when time’s up.
If there’s time, everyone should switch sides so the jailers have a turn at hiding and the robbers become the jailers.
Tags
- camp
- camp games
- Hide and seek
- outdoors
- team game
- wide game
Badge Links
- Adventure - Activity
- Outdoors - Wide game
- Teamwork - Team game