Stiv Heks

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Description

Try this Norwegian wide game of tag that’s similar to ‘Stuck in the mud' or ‘Freeze tag’.


Resources

Find an area with plenty of space, where people can run without leaving the agreed boundaries.

Set boundaries with your group for during the game, which you could mark out with cones or natural features, such as walls and hedges.

Remember to check the terrain and make sure the game area is free of hazards. For example, hazards could be dips in the grass, steps, rocks or rivers if you’re playing outside.

Find a way to identify the tagger, such as by wearing a necker.

Instructions

Explain the boundaries of the playing area and where the no-go zones are. Tell people how they can use the space respectfully, without disturbing the wildlife or other people enjoying the site if you're in a public space.

Tell everyone where adults will be around the site and what people should do if anyone in their team needs help. This should include setting memorable spot where an adult will always stay.

Explain the signal to stop play and how long the game will go on for. A long blast on a whistle works well as a signal to stop the game.

If playing in a public space, young people should be paired up so no young person is left alone, and they should run or move together.

Tell everyone that in Norway there’s a game called Stiv Heks. It means stiff witch and is a game of tag that’s similar to ‘Scarecrow tag’, ‘Freeze tag’ or ‘Stuck in the mud’, although they often play it on skis!

Choose a player to be ‘it’. They’ll be known as ‘the witch’. Their goal is to ‘tag’ and freeze the other players.

Everyone else becomes a ‘runner’.

Start the game with a countdown. The person who’s the witch stands still and counts down from 10 while the runners try to get away. When the countdown reaches 0, the game begins, and whoever’s the witch can start chasing the other players.

If a player gets tagged, they’re frozen by the witch. They immediately must stand still with their arms and legs out wide, just like a starfish.

Any other runner, who hasn’t been tagged, can rescue any frozen players. To rescue a frozen player, you should crawl through their legs.

The witch wins once all the runners are ‘frozen’. You could also set a time limit for each game or round.

When a witch wins, or when time is up, you could select someone else to be the witch and play again.


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