Personal Challenge and Air Activities Level 1: Identify and Roles Requirements
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Description
This session covers the Personal Challenge and Air Activities Level 1: Identify and Roles Requirements.
Resources
* 4 x https://prod-cms.scouts.org.uk/media/6000/choose-your-challenge-choose-your-challenge-cards.pdf (one per Six and cut up the words)
* A4 picture of each of following: Glider, Helicopter, Drone, Commercial aeroplane, Firefighting Plane, Jet, Cargo Plane, Seaplane and Hot Air Balloon [to be provided]
* 4 x the first 5 picture pages of https://prod-cms.scouts.org.uk/media/6456/i-spy-something-that-flies-aircraft-recognition-list.pdf (one per Six)
* 4 x print-outs of the categories of aircraft
* 1 x the choices and answers for the leader
Instructions
18:30 - 18:40
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Arrival, attendance, grand howl etc.
18:40 - 19:00
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Split into two groups:
1. Tia to talk to new cubs about membership things that we missed last week. At investiture next week this group can think about personal challenge or is that too early for them?
2. Other leaders to talk about Personal Challenge; one set by leaders and the other set by cubs themselves. Details below.
For group 2, I'm following https://www.scouts.org.uk/activities/choose-your-challenge/.
Uses the printed “challenge cards".
* Split into Sixes
* The YL or adult in the Six should explain that everyone will be thinking about a personal challenge.
"A challenge is something that someone needs to try hard to do – it could be something new or something someone finds tricky and would like to get better at. A personal challenge is something that makes sense for that person and means something to them."
* Talk within Six about examples of challenges they’ve completed before
* Use the "challenge cards" to help guide cubs with suggestions; OK for cubs to come up with their own
* Talk about the challenge being SMART (Specific, Measurable etc)
* Cubs to write it down and sign it - feels like a commitment is being made
* Leader to take a picture for a record - then each week after, at the start or end of a session a leader can ask a cub how they are getting on with their challenge
19:00 - 19:25
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Let's do this outside if it's dry.
This one is for the "Roles" requirement.
I'm following https://www.scouts.org.uk/activities/plane-game/: "Play this active game to learn about aircraft and what they're used for." But I’m going to cut it down to the following:
1. Show everyone the pictures of different aircraft and ask if anyone recognises them. See if anyone knows what they’re called and what they do.
2. As a group, give each aircraft an action. For example;
• Glider: Stretch your arms out wide. Move slowly and quietly like you're gliding through the air.
• Helicopter: Hold your arms out and spin slowly like rotor blades. Dip down like you're rescuing someone.
• Drone: Pretend to hold a controller. Make small, quick, jerky moves, just like a flying robot.
• Commercial aeroplane: Get into a group and walk together in straight lines with arms out. You look just like passengers on the plane!
• Firefighting Plane: Fly low with a ‘whoosh,’ then squat and pretend to drop water on a fire.
• Jet: Run or move fast with arms back. Make sharp turns and go ‘zoom!’
• Cargo Plane: Pretend you're carrying something heavy. Walk slowly and carefully to ‘deliver’ it.
• Seaplane: Pretend to land on water. Pat the floor gently like you're splashing, then take off again.
• Hot Air Balloon: Stand tall and raise your arms to go up. Lower your arms slowly to come back down.
3. Everyone should find a space. Remember pilots use radars to make sure they always know what’s around them, so everyone should stay aware of other people moving around the space.
4. Hold up an aircraft card or call out the name, everyone should respond with the action. Keep going until they’re confident of the actions.
5. For commercial airline, remember to shout out how big the group should be. For example, ‘Commercial airline three!’ means a group of three.
6. The game on the Scouts website has it so that you’re out if you’re last to do the action. But this tends to leave disengaged cubs on the periphery so let’s just do it a number of times.
7. The next step is a repeat but instead of the leader showing the card, you should say the following scenario that maps to an aircraft and therefore an action:
There’s a forest fire (firefighting aircraft).
• Someone’s lost in the mountains or ocean (Search and rescue helicopter).
• A country has had a big storm and needs help (A cargo plane).
• People need to fly to a different city for work or a holiday (A commercial airliner).
• A TV company wants to film a sports game from above (A drone).
• There’re animals by a watering hole and people want to watch from above (A hot air balloon).
• A country needs to protect its airspace (A military jet).
• The sun is shining, and tourists want to fly over a lake (A seaplane).
• A glider has been released from a tow plane and is now flying freely (A glider).
19:25 - 19:50
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This game is for the “Identify” Requirement.
I’m simplifying https://www.scouts.org.uk/activities/i-spy-something-that-flies/
Setup
1. Explain that we are going to play a quiz in our Sixes about pictures of aircraft that a leader is going to show
2. Each Six has to work together on deciding on the answer
3. Each Six is at a table with a piece of paper and pen
4. You get 1 point for the correct category and 1 point for the correct name (of which there will be two choices to make it easier)
5. Scores will be done after each question to keep the cubs engaged. A YL and/or adult to supervise the correct marking
6. There are 20 aircraft across the 5 pieces of paper so make it as short or long as you like.
7. Each Six should have the paper with the list of aircraft categories on their table for reference
8. Use the separate piece of paper for the answer for the category question and the choices and answer for the name question. This keeps it separate from the picture of the aircraft in case the cubs need to look more closely at the picture.
9. When you’ve finished, tally the scores and celebrate the winner. I’ll leave it to the individual pack as to whether the winning Six gets points or there’s points for each or no points.
19:50 - 20:00
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Talk by Dan Miller on interesting things to do with aviation.
Wrap up, cub of the week.
Tags
- 1st North Berwick
Badge Links
- Air Activities - Identify
- Air Activities - Roles