Dungeons and Dragons Wide Game
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Description
A wide game based around the DnD game, and sometimes Stranger Things
Resources
Small ballpool balls
D20s (1 per group)
Score sheets to record rolls
Cards to denote bonuses
Instructions
Prep
Cubs in up to 6 groups. Each group chooses a name which is one of the DnD classes. This will be important later.
Groups will roll a D20 5 times, with each roll giving them a score in the following categories – Strength, Dexterity, Constitution, Wisdom, Charisma.
Groups will share their rolls in each category and the Dungeon Master (leader in charge) will write these up.
DM will then add on the following scores based on the groups chosen class
Dustin (Bard) - +2 in Charisma
Steve (Druid) - +2 in Wisdom
Nancy (Fighter) - +2 in Dexterity
Mike (Paladin) - +2 in Wisdom
Lucas (Ranger) - +2 in Constitution
Will (Wizard) – +2 in Strength
Eleven (Mage) - +2 in Strength
Depending on rolls, and score totals, the groups will obtain the following bonuses:
Strength: (1-8) No effect; (9-16) all players can take 2 hit points at a time from a team; (17-19) players can take 3 hit points at a time from a team; (20) one player in your team can take 5 points at a time from a team.
Dexterity: (1-8) No effect; (9-16) teams can send 2 members out at a time (17-19) teams can send out 3 players; (20) for your first turn, your team can send out all players and then
Constitution: (1-8) No effect; (9-16) 10% bonus on your Hit Points; (17-19) 25% bonus on your hit points; (20) 50% bonus on your hit points
Wisdom: (1-8) No effect; (9-16) teams must tell you the location of 1 hit point at a time; (17-19) teams must hand you a hit point when you visit their base; (20); one player gains the ability to uncover all hit points but can only carry as many as they’re allowed
Charisma: (1-8) No effect; (9-16) 1 player gains the ability to steal hit points from any player they tag, not just players who have stolen theirs; (17-19) 3 players gain the above ability; (20) all players in your team gain the above ability.
One final roll of the D20 decides how many hit points each team starts the game with.
Game
Each team sets up a base and receives their hit points (ball pool boys). They can hide if they want but must know where they’re hidden.
Teams receive their bonus cards.
Game begins
One player at a time goes out at a time and steals a hit point from another group.
After 15 minutes, game pauses to do a HP count.
Teams who run out of points can roll for the chance to gain more points.
Tags
- Problem solving
- Team Game
Badge Links
- Teamwork - Team game