What to Do in an Emergency & Spotting the Helicopter
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Description
Focus: Section 1 (Calling 999) & Section 2 (Landing Sites) + First Aid Basics (Calling for help & getting a trusted adult).
Resources
- Emergency pictures
- Envelope for letter game
- A note with your home address on so that you can be tested
- Paper cups and string
- Map of Area
Instructions
Game – "Emergency or Not?": Hold up picture cards of everyday vs. emergency situations. If it's an emergency, Squirrels shout "Call 999!" and run to a designated "Safe Zone".
If you ever found yourself in an emergency, it’s important to
know exactly what to do. In your groups, chat about:
- Who you’d need to call
- What you might need to say
- What a call handler may ask you
Next, practise learning your home address.
- Start by saying it to a friend.
- Then talk about who might be able to help you if you were on your own – a neighbour, a friend, or another trusted adult.
To help everyone remember their addresses let's play the Letter Delivery memory game.
- Sit in a circle (or two smaller circles if needed).
- Your leader pretends to deliver a letter and says:
- “I’m going to deliver this letter to someone who lives at…”
- If you recognise the address as your own, put your hand up, run around the circle, and sit back down. Keep going until everyone has had a turn.
- To make sure your groups remembers their address after the evening has finished play this game throughout the term.
Game – "Tin Can 999 Call":
- Use paper-cup-and-string phones to practise 999 calls in pairs.
- One acts as the 999 operator asking "What happened?" and "What is your address?", while the other responds clearly.
Landing Site Challenge:
- Look at a simple overhead map of your meeting hall/field.
- Have Beavers mark a primary landing site free of trees, wires, or animals.
Tags
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Badge Links
- Emergency Aid - 999
- Emergency Aid - Help